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- /*
- * This source file is part of RmlUi, the HTML/CSS Interface Middleware
- *
- * For the latest information, see http://github.com/mikke89/RmlUi
- *
- * Copyright (c) 2008-2010 CodePoint Ltd, Shift Technology Ltd
- * Copyright (c) 2019 The RmlUi Team, and contributors
- *
- * Permission is hereby granted, free of charge, to any person obtaining a copy
- * of this software and associated documentation files (the "Software"), to deal
- * in the Software without restriction, including without limitation the rights
- * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
- * copies of the Software, and to permit persons to whom the Software is
- * furnished to do so, subject to the following conditions:
- *
- * The above copyright notice and this permission notice shall be included in
- * all copies or substantial portions of the Software.
- *
- * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
- * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
- * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
- * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
- * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
- * THE SOFTWARE.
- *
- */
- #include "TextureResource.h"
- #include "TextureDatabase.h"
- #include "../../Include/RmlUi/Core/Log.h"
- #include "../../Include/RmlUi/Core/RenderInterface.h"
- #include "../../Include/RmlUi/Core/Profiling.h"
- namespace Rml {
- TextureResource::TextureResource()
- {
- }
- TextureResource::~TextureResource()
- {
- Reset();
- }
- void TextureResource::Set(const String& _source)
- {
- Reset();
- source = _source;
- }
- void TextureResource::Set(const String& name, const TextureCallback& callback)
- {
- Reset();
- source = name;
- texture_callback = MakeUnique<TextureCallback>(callback);
- TextureDatabase::AddCallbackTexture(this);
- }
- void TextureResource::Reset()
- {
- Release();
- if (texture_callback)
- {
- TextureDatabase::RemoveCallbackTexture(this);
- texture_callback.reset();
- }
- source.clear();
- }
- // Returns the resource's underlying texture.
- TextureHandle TextureResource::GetHandle(RenderInterface* render_interface)
- {
- auto texture_iterator = texture_data.find(render_interface);
- if (texture_iterator == texture_data.end())
- {
- Load(render_interface);
- texture_iterator = texture_data.find(render_interface);
- }
- return texture_iterator->second.first;
- }
- // Returns the dimensions of the resource's texture.
- Vector2i TextureResource::GetDimensions(RenderInterface* render_interface)
- {
- auto texture_iterator = texture_data.find(render_interface);
- if (texture_iterator == texture_data.end())
- {
- Load(render_interface);
- texture_iterator = texture_data.find(render_interface);
- }
- return texture_iterator->second.second;
- }
- // Returns the resource's source.
- const String& TextureResource::GetSource() const
- {
- return source;
- }
- // Releases the texture's handle.
- void TextureResource::Release(RenderInterface* render_interface)
- {
- if (!render_interface)
- {
- for (auto& interface_data_pair : texture_data)
- {
- TextureHandle handle = interface_data_pair.second.first;
- if (handle)
- interface_data_pair.first->ReleaseTexture(handle);
- }
- texture_data.clear();
- }
- else
- {
- auto texture_iterator = texture_data.find(render_interface);
- if (texture_iterator == texture_data.end())
- return;
- TextureHandle handle = texture_iterator->second.first;
- if (handle)
- texture_iterator->first->ReleaseTexture(handle);
- texture_data.erase(render_interface);
- }
- }
- bool TextureResource::Load(RenderInterface* render_interface)
- {
- RMLUI_ZoneScoped;
- // Generate the texture from the callback function if we have one.
- if (texture_callback)
- {
- Vector2i dimensions;
- UniquePtr<const byte[]> data = nullptr;
- TextureCallback& callback_fnc = *texture_callback;
- if (!callback_fnc(source, data, dimensions) || !data)
- {
- Log::Message(Log::LT_WARNING, "Failed to generate texture from callback function %s.", source.c_str());
- texture_data[render_interface] = TextureData(0, Vector2i(0, 0));
- return false;
- }
- TextureHandle handle;
- bool success = render_interface->GenerateTexture(handle, data.get(), dimensions);
- if (success)
- {
- texture_data[render_interface] = TextureData(handle, dimensions);
- }
- else
- {
- Log::Message(Log::LT_WARNING, "Failed to generate internal texture %s.", source.c_str());
- texture_data[render_interface] = TextureData(0, Vector2i(0, 0));
- }
- return success;
- }
- // No callback function, load the texture through the render interface.
- TextureHandle handle;
- Vector2i dimensions;
- if (!render_interface->LoadTexture(handle, dimensions, source))
- {
- Log::Message(Log::LT_WARNING, "Failed to load texture from %s.", source.c_str());
- texture_data[render_interface] = TextureData(0, Vector2i(0, 0));
- return false;
- }
- texture_data[render_interface] = TextureData(handle, dimensions);
- return true;
- }
- } // namespace Rml
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