ElementSVG.cpp 6.0 KB

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  1. /*
  2. * This source file is part of RmlUi, the HTML/CSS Interface Middleware
  3. *
  4. * For the latest information, see http://github.com/mikke89/RmlUi
  5. *
  6. * Copyright (c) 2008-2010 CodePoint Ltd, Shift Technology Ltd
  7. * Copyright (c) 2019 The RmlUi Team, and contributors
  8. *
  9. * Permission is hereby granted, free of charge, to any person obtaining a copy
  10. * of this software and associated documentation files (the "Software"), to deal
  11. * in the Software without restriction, including without limitation the rights
  12. * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
  13. * copies of the Software, and to permit persons to whom the Software is
  14. * furnished to do so, subject to the following conditions:
  15. *
  16. * The above copyright notice and this permission notice shall be included in
  17. * all copies or substantial portions of the Software.
  18. *
  19. * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
  20. * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
  21. * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
  22. * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
  23. * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
  24. * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
  25. * THE SOFTWARE.
  26. *
  27. */
  28. #include "../../Include/RmlUi/SVG/ElementSVG.h"
  29. #include "../../Include/RmlUi/Core/ComputedValues.h"
  30. #include "../../Include/RmlUi/Core/Core.h"
  31. #include "../../Include/RmlUi/Core/ElementDocument.h"
  32. #include "../../Include/RmlUi/Core/FileInterface.h"
  33. #include "../../Include/RmlUi/Core/GeometryUtilities.h"
  34. #include "../../Include/RmlUi/Core/Math.h"
  35. #include "../../Include/RmlUi/Core/PropertyIdSet.h"
  36. #include "../../Include/RmlUi/Core/SystemInterface.h"
  37. #include <cmath>
  38. #include <lunasvg.h>
  39. #include <string.h>
  40. namespace Rml {
  41. ElementSVG::ElementSVG(const String& tag) : Element(tag), geometry(this)
  42. {
  43. }
  44. ElementSVG::~ElementSVG()
  45. {
  46. }
  47. bool ElementSVG::GetIntrinsicDimensions(Vector2f& dimensions, float& ratio)
  48. {
  49. if (source_dirty)
  50. LoadSource();
  51. dimensions = intrinsic_dimensions;
  52. if (HasAttribute("width")) {
  53. dimensions.x = GetAttribute< float >("width", -1);
  54. }
  55. if (HasAttribute("height")) {
  56. dimensions.y = GetAttribute< float >("height", -1);
  57. }
  58. if (dimensions.y > 0)
  59. ratio = dimensions.x / dimensions.y;
  60. return true;
  61. }
  62. void ElementSVG::OnRender()
  63. {
  64. if (svg_document)
  65. {
  66. if (geometry_dirty)
  67. GenerateGeometry();
  68. UpdateTexture();
  69. geometry.Render(GetAbsoluteOffset(Box::CONTENT));
  70. }
  71. }
  72. void ElementSVG::OnResize()
  73. {
  74. geometry_dirty = true;
  75. texture_dirty = true;
  76. }
  77. void ElementSVG::OnAttributeChange(const ElementAttributes& changed_attributes)
  78. {
  79. Element::OnAttributeChange(changed_attributes);
  80. if (changed_attributes.count("src"))
  81. {
  82. source_dirty = true;
  83. DirtyLayout();
  84. }
  85. if (changed_attributes.find("width") != changed_attributes.end() ||
  86. changed_attributes.find("height") != changed_attributes.end())
  87. {
  88. DirtyLayout();
  89. }
  90. }
  91. void ElementSVG::OnPropertyChange(const PropertyIdSet& changed_properties)
  92. {
  93. Element::OnPropertyChange(changed_properties);
  94. if (changed_properties.Contains(PropertyId::ImageColor) ||
  95. changed_properties.Contains(PropertyId::Opacity)) {
  96. geometry_dirty = true;
  97. }
  98. }
  99. void ElementSVG::GenerateGeometry()
  100. {
  101. geometry.Release(true);
  102. Vector< Vertex >& vertices = geometry.GetVertices();
  103. Vector< int >& indices = geometry.GetIndices();
  104. vertices.resize(4);
  105. indices.resize(6);
  106. Vector2f texcoords[2] = {
  107. {0.0f, 0.0f},
  108. {1.0f, 1.0f}
  109. };
  110. const ComputedValues& computed = GetComputedValues();
  111. const float opacity = computed.opacity();
  112. Colourb quad_colour = computed.image_color();
  113. quad_colour.alpha = (byte)(opacity * (float)quad_colour.alpha);
  114. const Vector2f render_dimensions_f = GetBox().GetSize(Box::CONTENT).Round();
  115. render_dimensions.x = int(render_dimensions_f.x);
  116. render_dimensions.y = int(render_dimensions_f.y);
  117. GeometryUtilities::GenerateQuad(&vertices[0], &indices[0], Vector2f(0, 0), render_dimensions_f, quad_colour, texcoords[0], texcoords[1]);
  118. geometry_dirty = false;
  119. }
  120. bool ElementSVG::LoadSource()
  121. {
  122. source_dirty = false;
  123. texture_dirty = true;
  124. intrinsic_dimensions = Vector2f{};
  125. geometry.SetTexture(nullptr);
  126. svg_document.reset();
  127. const String attribute_src = GetAttribute<String>("src", "");
  128. if (attribute_src.empty())
  129. return false;
  130. String path = attribute_src;
  131. String directory;
  132. if (ElementDocument* document = GetOwnerDocument())
  133. {
  134. const String document_source_url = StringUtilities::Replace(document->GetSourceURL(), '|', ':');
  135. GetSystemInterface()->JoinPath(path, document_source_url, attribute_src);
  136. GetSystemInterface()->JoinPath(directory, document_source_url, "");
  137. }
  138. String svg_data;
  139. if (path.empty() || !GetFileInterface()->LoadFile(path, svg_data))
  140. {
  141. Log::Message(Rml::Log::Type::LT_WARNING, "Could not load SVG file %s", path.c_str());
  142. return false;
  143. }
  144. // We use a reset-release approach here in case clients use a non-std unique_ptr (lunasvg uses std::unique_ptr)
  145. svg_document.reset(lunasvg::Document::loadFromData(svg_data).release());
  146. if (!svg_document)
  147. {
  148. Log::Message(Rml::Log::Type::LT_WARNING, "Could not load SVG data from file %s", path.c_str());
  149. return false;
  150. }
  151. intrinsic_dimensions.x = Math::Max(float(svg_document->width()), 1.0f);
  152. intrinsic_dimensions.y = Math::Max(float(svg_document->height()), 1.0f);
  153. return true;
  154. }
  155. void ElementSVG::UpdateTexture()
  156. {
  157. if (!svg_document || !texture_dirty)
  158. return;
  159. // Callback for generating texture.
  160. auto p_callback = [this](const String& /*name*/, UniquePtr<const byte[]>& data, Vector2i& dimensions) -> bool {
  161. RMLUI_ASSERT(svg_document);
  162. const size_t total_bytes = 4 * render_dimensions.x * render_dimensions.y;
  163. lunasvg::Bitmap bitmap = svg_document->renderToBitmap(render_dimensions.x, render_dimensions.y);
  164. data.reset(new byte[total_bytes]);
  165. memcpy((void*)data.get(), bitmap.data(), total_bytes);
  166. dimensions = render_dimensions;
  167. return true;
  168. };
  169. texture.Set("svg", p_callback);
  170. geometry.SetTexture(&texture);
  171. texture_dirty = false;
  172. }
  173. } // namespace Rml