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@@ -550,9 +550,9 @@ void Backend::execute(const DrawQueue &queue, const Camera &cam) {
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m_basicShader->setUniform(m_basicUniforms.useTexture, false);
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m_basicShader->setUniform(m_basicUniforms.color, sm.color);
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DepthMaskScope depthMask(false);
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- DepthTestScope depthTest(false);
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+ DepthTestScope depthTest(true);
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- PolygonOffsetScope poly(-0.1f, -0.1f);
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+ PolygonOffsetScope poly(-1.0f, -1.0f);
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BlendScope blend(true);
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for (int i = 0; i < 7; ++i) {
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float scale = 1.35f + 0.12f * i;
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