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Fix compilation error in horse_swordsman_renderer files

Co-authored-by: djeada <[email protected]>
copilot-swe-agent[bot] 1 month ago
parent
commit
2e85984b55

+ 1 - 1
render/entity/nations/carthage/horse_swordsman_renderer.cpp

@@ -59,7 +59,7 @@ protected:
     horse_anim.time = anim.time;
     horse_anim.phase = phase;
     horse_anim.bob = bob;
-    horse_anim.is_moving = anim.isMoving;
+    horse_anim.is_moving = anim.is_moving;
     horse_anim.rider_intensity = 0.0F;
 
     CarthageSaddleRenderer saddle_renderer;

+ 1 - 1
render/entity/nations/kingdom/horse_swordsman_renderer.cpp

@@ -60,7 +60,7 @@ protected:
     horse_anim.time = anim.time;
     horse_anim.phase = phase;
     horse_anim.bob = bob;
-    horse_anim.is_moving = anim.isMoving;
+    horse_anim.is_moving = anim.is_moving;
     horse_anim.rider_intensity = 0.0F;
 
     LightCavalrySaddleRenderer saddle_renderer;

+ 1 - 1
render/entity/nations/roman/horse_swordsman_renderer.cpp

@@ -59,7 +59,7 @@ protected:
     horse_anim.time = anim.time;
     horse_anim.phase = phase;
     horse_anim.bob = bob;
-    horse_anim.is_moving = anim.isMoving;
+    horse_anim.is_moving = anim.is_moving;
     horse_anim.rider_intensity = 0.0F;
 
     RomanSaddleRenderer saddle_renderer;