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@@ -17,7 +17,7 @@ std::unique_ptr<Render::GL::Mesh> ModeIndicator::s_guard_mesh;
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std::unique_ptr<Render::GL::Mesh> ModeIndicator::s_hold_mesh;
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std::unique_ptr<Render::GL::Mesh> ModeIndicator::s_patrol_mesh;
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-// Attack mode: crossed swords (reusing existing create_hold_mode_mesh)
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+// Attack mode: crossed swords
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auto ModeIndicator::create_attack_mode_mesh()
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-> std::unique_ptr<Render::GL::Mesh> {
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using namespace Render::GL;
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