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@@ -25,12 +25,12 @@ constexpr float kFlameColorG = 0.4F;
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constexpr float kFlameColorB = 0.1F;
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constexpr float kBuildingHealthThreshold = 0.5F;
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-constexpr float kStoneImpactRadius = 3.5F;
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-constexpr float kStoneImpactIntensity = 1.0F;
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-constexpr float kStoneImpactColorR = 0.65F;
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-constexpr float kStoneImpactColorG = 0.60F;
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-constexpr float kStoneImpactColorB = 0.50F;
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-constexpr float kStoneImpactYOffset = 0.1F;
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+constexpr float kStoneImpactRadius = 4.0F;
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+constexpr float kStoneImpactIntensity = 1.2F;
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+constexpr float kStoneImpactColorR = 0.85F;
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+constexpr float kStoneImpactColorG = 0.75F;
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+constexpr float kStoneImpactColorB = 0.55F;
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+constexpr float kStoneImpactYOffset = 0.15F;
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constexpr float kStoneImpactThreshold = 0.95F;
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} // namespace
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@@ -157,8 +157,8 @@ void render_combat_dust(Renderer *renderer, ResourceManager *,
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QVector3D color(kStoneImpactColorR, kStoneImpactColorG,
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kStoneImpactColorB);
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- renderer->combat_dust(position, color, kStoneImpactRadius,
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- kStoneImpactIntensity, animation_time);
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+ renderer->building_flame(position, color, kStoneImpactRadius,
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+ kStoneImpactIntensity, animation_time);
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}
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}
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}
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