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@@ -20,6 +20,7 @@
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#include <QDebug>
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#include <QImage>
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#include <QOpenGLContext>
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+#include <QPainter>
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#include <QQuickWindow>
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#include <QSize>
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#include <QVariant>
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@@ -42,6 +43,7 @@
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#include <qstringview.h>
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#include <qtmetamacros.h>
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#include <qvectornd.h>
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+#include <unordered_set>
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#include "../models/selected_units_model.h"
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#include "game/core/component.h"
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@@ -53,6 +55,8 @@
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#include "game/map/map_catalog.h"
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#include "game/map/map_loader.h"
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#include "game/map/map_transformer.h"
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+#include "game/map/minimap/minimap_generator.h"
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+#include "game/map/minimap/unit_layer.h"
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#include "game/map/skirmish_loader.h"
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#include "game/map/terrain_service.h"
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#include "game/map/visibility_service.h"
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@@ -70,6 +74,7 @@
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#include "game/systems/formation_planner.h"
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#include "game/systems/game_state_serializer.h"
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#include "game/systems/global_stats_registry.h"
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+#include "game/systems/healing_beam_system.h"
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#include "game/systems/healing_system.h"
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#include "game/systems/movement_system.h"
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#include "game/systems/nation_id.h"
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@@ -87,9 +92,12 @@
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#include "game/systems/victory_service.h"
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#include "game/units/factory.h"
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#include "game/units/troop_config.h"
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+#include "render/entity/healing_beam_renderer.h"
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+#include "render/entity/healer_aura_renderer.h"
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#include "render/geom/arrow.h"
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#include "render/geom/patrol_flags.h"
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#include "render/geom/stone.h"
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+#include "render/gl/backend.h"
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#include "render/gl/bootstrap.h"
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#include "render/gl/camera.h"
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#include "render/ground/biome_renderer.h"
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@@ -121,7 +129,7 @@ GameEngine::GameEngine(QObject *parent)
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: QObject(parent),
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m_selectedUnitsModel(new SelectedUnitsModel(this, this)) {
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- Game::Systems::NationRegistry::instance().initializeDefaults();
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+ Game::Systems::NationRegistry::instance().initialize_defaults();
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Game::Systems::TroopCountRegistry::instance().initialize();
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Game::Systems::GlobalStatsRegistry::instance().initialize();
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@@ -161,6 +169,7 @@ GameEngine::GameEngine(QObject *parent)
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m_world->add_system(std::make_unique<Game::Systems::CombatSystem>());
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m_world->add_system(std::make_unique<Game::Systems::CatapultAttackSystem>());
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m_world->add_system(std::make_unique<Game::Systems::BallistaAttackSystem>());
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+ m_world->add_system(std::make_unique<Game::Systems::HealingBeamSystem>());
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m_world->add_system(std::make_unique<Game::Systems::HealingSystem>());
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m_world->add_system(std::make_unique<Game::Systems::CaptureSystem>());
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m_world->add_system(std::make_unique<Game::Systems::AISystem>());
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@@ -191,17 +200,17 @@ GameEngine::GameEngine(QObject *parent)
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m_hoverTracker = std::make_unique<HoverTracker>(m_pickingService.get());
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m_mapCatalog = std::make_unique<Game::Map::MapCatalog>(this);
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- connect(m_mapCatalog.get(), &Game::Map::MapCatalog::mapLoaded, this,
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+ connect(m_mapCatalog.get(), &Game::Map::MapCatalog::map_loaded, this,
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[this](const QVariantMap &mapData) {
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m_available_maps.append(mapData);
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emit available_maps_changed();
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});
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- connect(m_mapCatalog.get(), &Game::Map::MapCatalog::loadingChanged, this,
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+ connect(m_mapCatalog.get(), &Game::Map::MapCatalog::loading_changed, this,
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[this](bool loading) {
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m_maps_loading = loading;
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emit maps_loading_changed();
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});
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- connect(m_mapCatalog.get(), &Game::Map::MapCatalog::allMapsLoaded, this,
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+ connect(m_mapCatalog.get(), &Game::Map::MapCatalog::all_maps_loaded, this,
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[this]() { emit available_maps_changed(); });
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if (AudioSystem::getInstance().initialize()) {
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@@ -428,7 +437,7 @@ void GameEngine::on_right_click(qreal sx, qreal sy) {
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hit)) {
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auto targets = Game::Systems::FormationPlanner::spreadFormation(
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int(sel.size()), hit,
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- Game::GameConfig::instance().gameplay().formationSpacingDefault);
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+ Game::GameConfig::instance().gameplay().formation_spacing_default);
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Game::Systems::CommandService::MoveOptions opts;
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opts.group_move = sel.size() > 1;
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Game::Systems::CommandService::moveUnits(*m_world, sel, targets, opts);
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@@ -699,7 +708,7 @@ void GameEngine::update(float dt) {
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m_world->update(dt);
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auto &visibility_service = Game::Map::VisibilityService::instance();
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- if (visibility_service.isInitialized()) {
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+ if (visibility_service.is_initialized()) {
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m_runtime.visibilityUpdateAccumulator += dt;
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const float visibility_update_interval =
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@@ -712,14 +721,16 @@ void GameEngine::update(float dt) {
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const auto new_version = visibility_service.version();
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if (new_version != m_runtime.visibilityVersion) {
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if (m_fog) {
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- m_fog->updateMask(visibility_service.getWidth(),
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- visibility_service.getHeight(),
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- visibility_service.getTileSize(),
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- visibility_service.snapshotCells());
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+ m_fog->update_mask(visibility_service.getWidth(),
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+ visibility_service.getHeight(),
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+ visibility_service.getTileSize(),
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+ visibility_service.snapshotCells());
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}
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m_runtime.visibilityVersion = new_version;
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}
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}
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+
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+ update_minimap_fog(dt);
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}
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if (m_victoryService && m_world) {
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@@ -778,7 +789,7 @@ void GameEngine::render(int pixelWidth, int pixelHeight) {
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m_renderer->render_world(m_world.get());
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if (auto *arrow_system = m_world->get_system<Game::Systems::ArrowSystem>()) {
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if (auto *res = m_renderer->resources()) {
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- Render::GL::renderArrows(m_renderer.get(), res, *arrow_system);
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+ Render::GL::render_arrows(m_renderer.get(), res, *arrow_system);
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}
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}
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if (auto *projectile_system =
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@@ -787,6 +798,19 @@ void GameEngine::render(int pixelWidth, int pixelHeight) {
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Render::GL::render_projectiles(m_renderer.get(), res, *projectile_system);
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}
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}
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+ if (auto *healing_beam_system =
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+ m_world->get_system<Game::Systems::HealingBeamSystem>()) {
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+ if (auto *res = m_renderer->resources()) {
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+ Render::GL::render_healing_beams(m_renderer.get(), res,
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+ *healing_beam_system);
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+ }
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+ }
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+
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+ // Render healer auras
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+ {
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+ Render::GL::render_healer_auras(m_renderer.get(), m_renderer->resources(),
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+ m_world.get());
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+ }
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if (auto *res = m_renderer->resources()) {
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std::optional<QVector3D> preview_waypoint;
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@@ -930,7 +954,7 @@ void GameEngine::camera_set_follow_lerp(float alpha) {
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return;
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}
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- m_cameraService->setFollowLerp(*m_camera, alpha);
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+ m_cameraService->set_follow_lerp(*m_camera, alpha);
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}
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auto GameEngine::selected_units_model() -> QAbstractItemModel * {
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@@ -1096,7 +1120,7 @@ void GameEngine::set_rally_at_screen(qreal sx, qreal sy) {
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void GameEngine::start_loading_maps() {
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m_available_maps.clear();
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if (m_mapCatalog) {
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- m_mapCatalog->loadMapsAsync();
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+ m_mapCatalog->load_maps_async();
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}
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load_campaigns();
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}
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@@ -1108,7 +1132,7 @@ auto GameEngine::available_maps() const -> QVariantList {
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auto GameEngine::available_nations() const -> QVariantList {
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QVariantList nations;
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const auto ®istry = Game::Systems::NationRegistry::instance();
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- const auto &all = registry.getAllNations();
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+ const auto &all = registry.get_all_nations();
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QList<QVariantMap> ordered;
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ordered.reserve(static_cast<int>(all.size()));
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for (const auto &nation : all) {
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@@ -1265,34 +1289,34 @@ void GameEngine::start_skirmish(const QString &map_path,
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m_entityCache.reset();
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Game::Map::SkirmishLoader loader(*m_world, *m_renderer, *m_camera);
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- loader.setGroundRenderer(m_ground.get());
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- loader.setTerrainRenderer(m_terrain.get());
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- loader.setBiomeRenderer(m_biome.get());
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- loader.setRiverRenderer(m_river.get());
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- loader.setRoadRenderer(m_road.get());
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- loader.setRiverbankRenderer(m_riverbank.get());
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- loader.setBridgeRenderer(m_bridge.get());
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- loader.setFogRenderer(m_fog.get());
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- loader.setStoneRenderer(m_stone.get());
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- loader.setPlantRenderer(m_plant.get());
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- loader.setPineRenderer(m_pine.get());
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- loader.setOliveRenderer(m_olive.get());
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- loader.setFireCampRenderer(m_firecamp.get());
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-
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- loader.setOnOwnersUpdated([this]() { emit owner_info_changed(); });
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-
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- loader.setOnVisibilityMaskReady([this]() {
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+ loader.set_ground_renderer(m_ground.get());
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+ loader.set_terrain_renderer(m_terrain.get());
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+ loader.set_biome_renderer(m_biome.get());
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+ loader.set_river_renderer(m_river.get());
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+ loader.set_road_renderer(m_road.get());
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+ loader.set_riverbank_renderer(m_riverbank.get());
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+ loader.set_bridge_renderer(m_bridge.get());
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+ loader.set_fog_renderer(m_fog.get());
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+ loader.set_stone_renderer(m_stone.get());
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+ loader.set_plant_renderer(m_plant.get());
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+ loader.set_pine_renderer(m_pine.get());
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+ loader.set_olive_renderer(m_olive.get());
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+ loader.set_fire_camp_renderer(m_firecamp.get());
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+
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+ loader.set_on_owners_updated([this]() { emit owner_info_changed(); });
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+
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+ loader.set_on_visibility_mask_ready([this]() {
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m_runtime.visibilityVersion =
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Game::Map::VisibilityService::instance().version();
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m_runtime.visibilityUpdateAccumulator = 0.0F;
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});
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- int updated_player_id = m_selectedPlayerId;
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- auto result = loader.start(map_path, playerConfigs, m_selectedPlayerId,
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+ int updated_player_id = m_selected_player_id;
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+ auto result = loader.start(map_path, playerConfigs, m_selected_player_id,
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updated_player_id);
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- if (updated_player_id != m_selectedPlayerId) {
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- m_selectedPlayerId = updated_player_id;
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+ if (updated_player_id != m_selected_player_id) {
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+ m_selected_player_id = updated_player_id;
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emit selected_player_id_changed();
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}
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@@ -1308,7 +1332,7 @@ void GameEngine::start_skirmish(const QString &map_path,
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m_level.cam_far = result.cam_far;
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m_level.max_troops_per_player = result.max_troops_per_player;
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- Game::GameConfig::instance().setMaxTroopsPerPlayer(
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+ Game::GameConfig::instance().set_max_troops_per_player(
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result.max_troops_per_player);
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if (m_victoryService) {
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@@ -1326,10 +1350,19 @@ void GameEngine::start_skirmish(const QString &map_path,
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});
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}
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- if (result.hasFocusPosition && m_camera) {
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+ if (result.has_focus_position && m_camera) {
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const auto &cam_config = Game::GameConfig::instance().camera();
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- m_camera->setRTSView(result.focusPosition, cam_config.defaultDistance,
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- cam_config.defaultPitch, cam_config.defaultYaw);
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+ m_camera->set_rts_view(result.focusPosition, cam_config.default_distance,
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+ cam_config.default_pitch, cam_config.default_yaw);
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+ }
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+
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+ Game::Map::MapDefinition map_def;
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+ QString map_error;
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+ if (Game::Map::MapLoader::loadFromJsonFile(map_path, map_def, &map_error)) {
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+ generate_minimap_for_map(map_def);
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+ } else {
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+ qWarning() << "GameEngine: Failed to load map for minimap generation:"
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+ << map_error;
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}
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m_runtime.loading = false;
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@@ -1346,7 +1379,7 @@ void GameEngine::start_skirmish(const QString &map_path,
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stats_registry.rebuild_from_world(*m_world);
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auto &owner_registry = Game::Systems::OwnerRegistry::instance();
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- const auto &all_owners = owner_registry.getAllOwners();
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+ const auto &all_owners = owner_registry.get_all_owners();
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for (const auto &owner : all_owners) {
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if (owner.type == Game::Systems::OwnerType::Player ||
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owner.type == Game::Systems::OwnerType::AI) {
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@@ -1394,7 +1427,7 @@ auto GameEngine::load_from_slot(const QString &slot) -> bool {
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m_runtime.loading = true;
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- if (!m_saveLoadService->loadGameFromSlot(*m_world, slot)) {
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+ if (!m_saveLoadService->load_game_from_slot(*m_world, slot)) {
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set_error(m_saveLoadService->getLastError());
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m_runtime.loading = false;
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return false;
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@@ -1465,7 +1498,7 @@ auto GameEngine::get_save_slots() const -> QVariantList {
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return {};
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}
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- return m_saveLoadService->getSaveSlots();
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+ return m_saveLoadService->get_save_slots();
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}
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void GameEngine::refresh_save_slots() { emit save_slots_changed(); }
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@@ -1498,7 +1531,7 @@ void GameEngine::exit_game() {
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auto GameEngine::get_owner_info() const -> QVariantList {
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QVariantList result;
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const auto &owner_registry = Game::Systems::OwnerRegistry::instance();
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- const auto &owners = owner_registry.getAllOwners();
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+ const auto &owners = owner_registry.get_all_owners();
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for (const auto &owner : owners) {
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QVariantMap owner_map;
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@@ -1575,7 +1608,7 @@ void GameEngine::on_unit_spawned(const Engine::Core::UnitSpawnedEvent &event) {
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event.spawn_type);
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m_entityCache.playerTroopCount += production_cost;
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}
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- } else if (owners.isAI(event.owner_id)) {
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+ } else if (owners.is_ai(event.owner_id)) {
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if (event.spawn_type == Game::Units::SpawnType::Barracks) {
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m_entityCache.enemyBarracksCount++;
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m_entityCache.enemyBarracksAlive = true;
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@@ -1605,7 +1638,7 @@ void GameEngine::on_unit_died(const Engine::Core::UnitDiedEvent &event) {
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m_entityCache.playerTroopCount =
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std::max(0, m_entityCache.playerTroopCount);
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}
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- } else if (owners.isAI(event.owner_id)) {
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+ } else if (owners.is_ai(event.owner_id)) {
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if (event.spawn_type == Game::Units::SpawnType::Barracks) {
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m_entityCache.enemyBarracksCount--;
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m_entityCache.enemyBarracksCount =
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@@ -1650,7 +1683,7 @@ void GameEngine::rebuild_entity_cache() {
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unit->spawn_type);
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m_entityCache.playerTroopCount += production_cost;
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}
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- } else if (owners.isAI(unit->owner_id)) {
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+ } else if (owners.is_ai(unit->owner_id)) {
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if (unit->spawn_type == Game::Units::SpawnType::Barracks) {
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m_entityCache.enemyBarracksCount++;
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m_entityCache.enemyBarracksAlive = true;
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@@ -1673,7 +1706,7 @@ void GameEngine::rebuild_registries_after_load() {
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}
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auto &owner_registry = Game::Systems::OwnerRegistry::instance();
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- m_runtime.local_owner_id = owner_registry.getLocalPlayerId();
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+ m_runtime.local_owner_id = owner_registry.get_local_player_id();
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auto &troops = Game::Systems::TroopCountRegistry::instance();
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troops.rebuild_from_world(*m_world);
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@@ -1681,7 +1714,7 @@ void GameEngine::rebuild_registries_after_load() {
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auto &stats_registry = Game::Systems::GlobalStatsRegistry::instance();
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stats_registry.rebuild_from_world(*m_world);
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- const auto &all_owners = owner_registry.getAllOwners();
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+ const auto &all_owners = owner_registry.get_all_owners();
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for (const auto &owner : all_owners) {
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if (owner.type == Game::Systems::OwnerType::Player ||
|
|
|
owner.type == Game::Systems::OwnerType::AI) {
|
|
|
@@ -1704,8 +1737,8 @@ void GameEngine::rebuild_registries_after_load() {
|
|
|
}
|
|
|
}
|
|
|
|
|
|
- if (m_selectedPlayerId != m_runtime.local_owner_id) {
|
|
|
- m_selectedPlayerId = m_runtime.local_owner_id;
|
|
|
+ if (m_selected_player_id != m_runtime.local_owner_id) {
|
|
|
+ m_selected_player_id = m_runtime.local_owner_id;
|
|
|
emit selected_player_id_changed();
|
|
|
}
|
|
|
}
|
|
|
@@ -1726,7 +1759,7 @@ void GameEngine::rebuild_building_collisions() {
|
|
|
continue;
|
|
|
}
|
|
|
|
|
|
- registry.registerBuilding(
|
|
|
+ registry.register_building(
|
|
|
entity->get_id(), Game::Units::spawn_typeToString(unit->spawn_type),
|
|
|
transform->position.x, transform->position.z, unit->owner_id);
|
|
|
}
|
|
|
@@ -1739,7 +1772,7 @@ auto GameEngine::to_runtime_snapshot() const -> Game::Systems::RuntimeSnapshot {
|
|
|
snap.local_owner_id = m_runtime.local_owner_id;
|
|
|
snap.victory_state = m_runtime.victory_state;
|
|
|
snap.cursor_mode = CursorModeUtils::toInt(m_runtime.cursor_mode);
|
|
|
- snap.selected_player_id = m_selectedPlayerId;
|
|
|
+ snap.selected_player_id = m_selected_player_id;
|
|
|
snap.follow_selection = m_followSelectionEnabled;
|
|
|
return snap;
|
|
|
}
|
|
|
@@ -1757,8 +1790,8 @@ void GameEngine::apply_runtime_snapshot(
|
|
|
|
|
|
set_cursor_mode(CursorModeUtils::fromInt(snapshot.cursor_mode));
|
|
|
|
|
|
- if (snapshot.selected_player_id != m_selectedPlayerId) {
|
|
|
- m_selectedPlayerId = snapshot.selected_player_id;
|
|
|
+ if (snapshot.selected_player_id != m_selected_player_id) {
|
|
|
+ m_selected_player_id = snapshot.selected_player_id;
|
|
|
emit selected_player_id_changed();
|
|
|
}
|
|
|
|
|
|
@@ -1811,7 +1844,7 @@ void GameEngine::restore_environment_from_metadata(
|
|
|
|
|
|
auto &terrain_service = Game::Map::TerrainService::instance();
|
|
|
|
|
|
- bool const terrain_already_restored = terrain_service.isInitialized();
|
|
|
+ bool const terrain_already_restored = terrain_service.is_initialized();
|
|
|
|
|
|
Game::Map::MapDefinition def;
|
|
|
QString map_error;
|
|
|
@@ -1842,13 +1875,15 @@ void GameEngine::restore_environment_from_metadata(
|
|
|
if (m_renderer && m_camera) {
|
|
|
if (loaded_definition) {
|
|
|
Game::Map::Environment::apply(def, *m_renderer, *m_camera);
|
|
|
+
|
|
|
+ generate_minimap_for_map(def);
|
|
|
} else {
|
|
|
Game::Map::Environment::applyDefault(*m_renderer, *m_camera);
|
|
|
}
|
|
|
}
|
|
|
|
|
|
- if (terrain_service.isInitialized()) {
|
|
|
- const auto *height_map = terrain_service.getHeightMap();
|
|
|
+ if (terrain_service.is_initialized()) {
|
|
|
+ const auto *height_map = terrain_service.get_height_map();
|
|
|
const int grid_width =
|
|
|
(height_map != nullptr) ? height_map->getWidth() : fallback_grid_width;
|
|
|
const int grid_height = (height_map != nullptr) ? height_map->getHeight()
|
|
|
@@ -1858,12 +1893,12 @@ void GameEngine::restore_environment_from_metadata(
|
|
|
|
|
|
if (m_ground) {
|
|
|
m_ground->configure(tile_size, grid_width, grid_height);
|
|
|
- m_ground->setBiome(terrain_service.biomeSettings());
|
|
|
+ m_ground->setBiome(terrain_service.biome_settings());
|
|
|
}
|
|
|
|
|
|
if (height_map != nullptr) {
|
|
|
if (m_terrain) {
|
|
|
- m_terrain->configure(*height_map, terrain_service.biomeSettings());
|
|
|
+ m_terrain->configure(*height_map, terrain_service.biome_settings());
|
|
|
}
|
|
|
if (m_river) {
|
|
|
m_river->configure(height_map->getRiverSegments(),
|
|
|
@@ -1881,23 +1916,23 @@ void GameEngine::restore_environment_from_metadata(
|
|
|
height_map->getTileSize());
|
|
|
}
|
|
|
if (m_biome) {
|
|
|
- m_biome->configure(*height_map, terrain_service.biomeSettings());
|
|
|
+ m_biome->configure(*height_map, terrain_service.biome_settings());
|
|
|
m_biome->refreshGrass();
|
|
|
}
|
|
|
if (m_stone) {
|
|
|
- m_stone->configure(*height_map, terrain_service.biomeSettings());
|
|
|
+ m_stone->configure(*height_map, terrain_service.biome_settings());
|
|
|
}
|
|
|
if (m_plant) {
|
|
|
- m_plant->configure(*height_map, terrain_service.biomeSettings());
|
|
|
+ m_plant->configure(*height_map, terrain_service.biome_settings());
|
|
|
}
|
|
|
if (m_pine) {
|
|
|
- m_pine->configure(*height_map, terrain_service.biomeSettings());
|
|
|
+ m_pine->configure(*height_map, terrain_service.biome_settings());
|
|
|
}
|
|
|
if (m_olive) {
|
|
|
- m_olive->configure(*height_map, terrain_service.biomeSettings());
|
|
|
+ m_olive->configure(*height_map, terrain_service.biome_settings());
|
|
|
}
|
|
|
if (m_firecamp) {
|
|
|
- m_firecamp->configure(*height_map, terrain_service.biomeSettings());
|
|
|
+ m_firecamp->configure(*height_map, terrain_service.biome_settings());
|
|
|
}
|
|
|
}
|
|
|
|
|
|
@@ -1907,8 +1942,8 @@ void GameEngine::restore_environment_from_metadata(
|
|
|
visibility_service.initialize(grid_width, grid_height, tile_size);
|
|
|
visibility_service.computeImmediate(*m_world, m_runtime.local_owner_id);
|
|
|
|
|
|
- if (m_fog && visibility_service.isInitialized()) {
|
|
|
- m_fog->updateMask(
|
|
|
+ if (m_fog && visibility_service.is_initialized()) {
|
|
|
+ m_fog->update_mask(
|
|
|
visibility_service.getWidth(), visibility_service.getHeight(),
|
|
|
visibility_service.getTileSize(), visibility_service.snapshotCells());
|
|
|
}
|
|
|
@@ -1939,8 +1974,9 @@ void GameEngine::restore_environment_from_metadata(
|
|
|
visibility_service.initialize(fallback_grid_width, fallback_grid_height,
|
|
|
fallback_tile_size);
|
|
|
visibility_service.computeImmediate(*m_world, m_runtime.local_owner_id);
|
|
|
- if (m_fog && visibility_service.isInitialized()) {
|
|
|
- m_fog->updateMask(
|
|
|
+
|
|
|
+ if (m_fog && visibility_service.is_initialized()) {
|
|
|
+ m_fog->update_mask(
|
|
|
visibility_service.getWidth(), visibility_service.getHeight(),
|
|
|
visibility_service.getTileSize(), visibility_service.snapshotCells());
|
|
|
}
|
|
|
@@ -2137,3 +2173,224 @@ void GameEngine::load_audio_resources() {
|
|
|
|
|
|
qInfo() << "Audio resources loading complete";
|
|
|
}
|
|
|
+
|
|
|
+auto GameEngine::minimap_image() const -> QImage { return m_minimap_image; }
|
|
|
+
|
|
|
+void GameEngine::generate_minimap_for_map(
|
|
|
+ const Game::Map::MapDefinition &map_def) {
|
|
|
+ Game::Map::Minimap::MinimapGenerator generator;
|
|
|
+ m_minimap_base_image = generator.generate(map_def);
|
|
|
+
|
|
|
+ if (!m_minimap_base_image.isNull()) {
|
|
|
+ qDebug() << "GameEngine: Generated minimap of size"
|
|
|
+ << m_minimap_base_image.width() << "x"
|
|
|
+ << m_minimap_base_image.height();
|
|
|
+
|
|
|
+ m_world_width = static_cast<float>(map_def.grid.width);
|
|
|
+ m_world_height = static_cast<float>(map_def.grid.height);
|
|
|
+
|
|
|
+ m_unit_layer = std::make_unique<Game::Map::Minimap::UnitLayer>();
|
|
|
+ m_unit_layer->init(m_minimap_base_image.width(),
|
|
|
+ m_minimap_base_image.height(), m_world_width,
|
|
|
+ m_world_height);
|
|
|
+ qDebug() << "GameEngine: Initialized unit layer for world" << m_world_width
|
|
|
+ << "x" << m_world_height;
|
|
|
+
|
|
|
+ m_minimap_fog_version = 0;
|
|
|
+ m_minimap_update_timer = MINIMAP_UPDATE_INTERVAL;
|
|
|
+ update_minimap_fog(0.0F);
|
|
|
+ } else {
|
|
|
+ qWarning() << "GameEngine: Failed to generate minimap";
|
|
|
+ }
|
|
|
+}
|
|
|
+
|
|
|
+void GameEngine::update_minimap_fog(float dt) {
|
|
|
+ if (m_minimap_base_image.isNull()) {
|
|
|
+ return;
|
|
|
+ }
|
|
|
+
|
|
|
+ m_minimap_update_timer += dt;
|
|
|
+ if (m_minimap_update_timer < MINIMAP_UPDATE_INTERVAL) {
|
|
|
+ return;
|
|
|
+ }
|
|
|
+ m_minimap_update_timer = 0.0F;
|
|
|
+
|
|
|
+ auto &visibility_service = Game::Map::VisibilityService::instance();
|
|
|
+ if (!visibility_service.is_initialized()) {
|
|
|
+
|
|
|
+ if (m_minimap_image != m_minimap_base_image) {
|
|
|
+ m_minimap_image = m_minimap_base_image;
|
|
|
+ emit minimap_image_changed();
|
|
|
+ }
|
|
|
+ return;
|
|
|
+ }
|
|
|
+
|
|
|
+ const auto current_version = visibility_service.version();
|
|
|
+ if (current_version == m_minimap_fog_version && !m_minimap_image.isNull()) {
|
|
|
+
|
|
|
+ update_minimap_units();
|
|
|
+ return;
|
|
|
+ }
|
|
|
+ m_minimap_fog_version = current_version;
|
|
|
+
|
|
|
+ const int vis_width = visibility_service.getWidth();
|
|
|
+ const int vis_height = visibility_service.getHeight();
|
|
|
+ const auto cells = visibility_service.snapshotCells();
|
|
|
+
|
|
|
+ if (cells.empty() || vis_width <= 0 || vis_height <= 0) {
|
|
|
+ m_minimap_image = m_minimap_base_image;
|
|
|
+ emit minimap_image_changed();
|
|
|
+ return;
|
|
|
+ }
|
|
|
+
|
|
|
+ m_minimap_image = m_minimap_base_image.copy();
|
|
|
+
|
|
|
+ const int img_width = m_minimap_image.width();
|
|
|
+ const int img_height = m_minimap_image.height();
|
|
|
+
|
|
|
+ constexpr float k_inv_cos = -0.70710678118F;
|
|
|
+ constexpr float k_inv_sin = 0.70710678118F;
|
|
|
+
|
|
|
+ const float scale_x =
|
|
|
+ static_cast<float>(vis_width) / static_cast<float>(img_width);
|
|
|
+ const float scale_y =
|
|
|
+ static_cast<float>(vis_height) / static_cast<float>(img_height);
|
|
|
+
|
|
|
+ constexpr int FOG_R = 45;
|
|
|
+ constexpr int FOG_G = 38;
|
|
|
+ constexpr int FOG_B = 30;
|
|
|
+ constexpr int ALPHA_UNSEEN = 180;
|
|
|
+ constexpr int ALPHA_EXPLORED = 60;
|
|
|
+ constexpr int ALPHA_VISIBLE = 0;
|
|
|
+ constexpr float ALPHA_THRESHOLD = 0.5F;
|
|
|
+ constexpr float ALPHA_SCALE = 1.0F / 255.0F;
|
|
|
+
|
|
|
+ auto get_alpha = [&cells, vis_width, ALPHA_VISIBLE, ALPHA_EXPLORED,
|
|
|
+ ALPHA_UNSEEN](int vx, int vy) -> float {
|
|
|
+ const size_t idx = static_cast<size_t>(vy * vis_width + vx);
|
|
|
+ if (idx >= cells.size()) {
|
|
|
+ return static_cast<float>(ALPHA_UNSEEN);
|
|
|
+ }
|
|
|
+ const auto state = static_cast<Game::Map::VisibilityState>(cells[idx]);
|
|
|
+ switch (state) {
|
|
|
+ case Game::Map::VisibilityState::Visible:
|
|
|
+ return static_cast<float>(ALPHA_VISIBLE);
|
|
|
+ case Game::Map::VisibilityState::Explored:
|
|
|
+ return static_cast<float>(ALPHA_EXPLORED);
|
|
|
+ default:
|
|
|
+ return static_cast<float>(ALPHA_UNSEEN);
|
|
|
+ }
|
|
|
+ };
|
|
|
+
|
|
|
+ const float half_img_w = static_cast<float>(img_width) * 0.5F;
|
|
|
+ const float half_img_h = static_cast<float>(img_height) * 0.5F;
|
|
|
+ const float half_vis_w = static_cast<float>(vis_width) * 0.5F;
|
|
|
+ const float half_vis_h = static_cast<float>(vis_height) * 0.5F;
|
|
|
+
|
|
|
+ for (int y = 0; y < img_height; ++y) {
|
|
|
+ auto *scanline = reinterpret_cast<QRgb *>(m_minimap_image.scanLine(y));
|
|
|
+
|
|
|
+ for (int x = 0; x < img_width; ++x) {
|
|
|
+
|
|
|
+ const float centered_x = static_cast<float>(x) - half_img_w;
|
|
|
+ const float centered_y = static_cast<float>(y) - half_img_h;
|
|
|
+
|
|
|
+ const float world_x = centered_x * k_inv_cos - centered_y * k_inv_sin;
|
|
|
+ const float world_y = centered_x * k_inv_sin + centered_y * k_inv_cos;
|
|
|
+
|
|
|
+ const float vis_x = (world_x * scale_x) + half_vis_w;
|
|
|
+ const float vis_y = (world_y * scale_y) + half_vis_h;
|
|
|
+
|
|
|
+ const int vx0 = std::clamp(static_cast<int>(vis_x), 0, vis_width - 1);
|
|
|
+ const int vx1 = std::clamp(vx0 + 1, 0, vis_width - 1);
|
|
|
+ const float fx = vis_x - static_cast<float>(vx0);
|
|
|
+
|
|
|
+ const int vy0 = std::clamp(static_cast<int>(vis_y), 0, vis_height - 1);
|
|
|
+ const int vy1 = std::clamp(vy0 + 1, 0, vis_height - 1);
|
|
|
+ const float fy = vis_y - static_cast<float>(vy0);
|
|
|
+
|
|
|
+ const float a00 = get_alpha(vx0, vy0);
|
|
|
+ const float a10 = get_alpha(vx1, vy0);
|
|
|
+ const float a01 = get_alpha(vx0, vy1);
|
|
|
+ const float a11 = get_alpha(vx1, vy1);
|
|
|
+
|
|
|
+ const float alpha_top = a00 + (a10 - a00) * fx;
|
|
|
+ const float alpha_bot = a01 + (a11 - a01) * fx;
|
|
|
+ const float fog_alpha = alpha_top + (alpha_bot - alpha_top) * fy;
|
|
|
+
|
|
|
+ if (fog_alpha > ALPHA_THRESHOLD) {
|
|
|
+ const QRgb original = scanline[x];
|
|
|
+ const int orig_r = qRed(original);
|
|
|
+ const int orig_g = qGreen(original);
|
|
|
+ const int orig_b = qBlue(original);
|
|
|
+
|
|
|
+ const float blend = fog_alpha * ALPHA_SCALE;
|
|
|
+ const float inv_blend = 1.0F - blend;
|
|
|
+
|
|
|
+ const int new_r = static_cast<int>(orig_r * inv_blend + FOG_R * blend);
|
|
|
+ const int new_g = static_cast<int>(orig_g * inv_blend + FOG_G * blend);
|
|
|
+ const int new_b = static_cast<int>(orig_b * inv_blend + FOG_B * blend);
|
|
|
+
|
|
|
+ scanline[x] = qRgba(new_r, new_g, new_b, 255);
|
|
|
+ }
|
|
|
+ }
|
|
|
+ }
|
|
|
+
|
|
|
+ update_minimap_units();
|
|
|
+}
|
|
|
+
|
|
|
+void GameEngine::update_minimap_units() {
|
|
|
+ if (m_minimap_image.isNull() || !m_unit_layer || !m_world) {
|
|
|
+ emit minimap_image_changed();
|
|
|
+ return;
|
|
|
+ }
|
|
|
+
|
|
|
+ std::vector<Game::Map::Minimap::UnitMarker> markers;
|
|
|
+ markers.reserve(128);
|
|
|
+
|
|
|
+ std::unordered_set<Engine::Core::EntityID> selected_ids;
|
|
|
+ if (auto *selection_system =
|
|
|
+ m_world->get_system<Game::Systems::SelectionSystem>()) {
|
|
|
+ const auto &sel = selection_system->get_selected_units();
|
|
|
+ selected_ids.insert(sel.begin(), sel.end());
|
|
|
+ }
|
|
|
+
|
|
|
+ {
|
|
|
+ const std::lock_guard<std::recursive_mutex> lock(
|
|
|
+ m_world->get_entity_mutex());
|
|
|
+ const auto &entities = m_world->get_entities();
|
|
|
+
|
|
|
+ for (const auto &[entity_id, entity] : entities) {
|
|
|
+ const auto *unit = entity->get_component<Engine::Core::UnitComponent>();
|
|
|
+ if (!unit) {
|
|
|
+ continue;
|
|
|
+ }
|
|
|
+
|
|
|
+ const auto *transform =
|
|
|
+ entity->get_component<Engine::Core::TransformComponent>();
|
|
|
+ if (!transform) {
|
|
|
+ continue;
|
|
|
+ }
|
|
|
+
|
|
|
+ Game::Map::Minimap::UnitMarker marker;
|
|
|
+ marker.world_x = transform->position.x;
|
|
|
+ marker.world_z = transform->position.z;
|
|
|
+ marker.owner_id = unit->owner_id;
|
|
|
+ marker.is_selected = selected_ids.count(entity_id) > 0;
|
|
|
+ marker.is_building = Game::Units::is_building_spawn(unit->spawn_type);
|
|
|
+
|
|
|
+ markers.push_back(marker);
|
|
|
+ }
|
|
|
+ }
|
|
|
+
|
|
|
+ m_unit_layer->update(markers);
|
|
|
+
|
|
|
+ const QImage &unit_overlay = m_unit_layer->get_image();
|
|
|
+ if (!unit_overlay.isNull()) {
|
|
|
+ QPainter painter(&m_minimap_image);
|
|
|
+ painter.setCompositionMode(QPainter::CompositionMode_SourceOver);
|
|
|
+ painter.drawImage(0, 0, unit_overlay);
|
|
|
+ }
|
|
|
+
|
|
|
+ emit minimap_image_changed();
|
|
|
+}
|