|
|
@@ -112,10 +112,11 @@ void renderArrows(Renderer* renderer,
|
|
|
) * 180.0f / 3.14159265f;
|
|
|
model.rotate(pitchDeg, QVector3D(1,0,0));
|
|
|
|
|
|
- const float zScale = 0.40f;
|
|
|
- const float xyScale = 0.26f;
|
|
|
- model.translate(0.0f, 0.0f, -zScale * 0.5f);
|
|
|
- model.scale(xyScale, xyScale, zScale);
|
|
|
+ constexpr float ARROW_Z_SCALE = 0.40f;
|
|
|
+ constexpr float ARROW_XY_SCALE = 0.26f;
|
|
|
+ constexpr float ARROW_Z_TRANSLATE_FACTOR = 0.5f;
|
|
|
+ model.translate(0.0f, 0.0f, -ARROW_Z_SCALE * ARROW_Z_TRANSLATE_FACTOR);
|
|
|
+ model.scale(ARROW_XY_SCALE, ARROW_XY_SCALE, ARROW_Z_SCALE);
|
|
|
|
|
|
renderer->drawMeshColored(arrowMesh, model, arrow.color);
|
|
|
}
|