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@@ -13,7 +13,7 @@ PrimitiveBatcher::PrimitiveBatcher() {
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PrimitiveBatcher::~PrimitiveBatcher() = default;
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-void PrimitiveBatcher::addSphere(const QMatrix4x4 &transform,
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+void PrimitiveBatcher::add_sphere(const QMatrix4x4 &transform,
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const QVector3D &color, float alpha) {
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PrimitiveInstanceGpu inst;
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inst.set_transform(transform);
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@@ -22,7 +22,7 @@ void PrimitiveBatcher::addSphere(const QMatrix4x4 &transform,
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++s_batchStats.spheres_submitted;
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}
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-void PrimitiveBatcher::addCylinder(const QMatrix4x4 &transform,
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+void PrimitiveBatcher::add_cylinder(const QMatrix4x4 &transform,
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const QVector3D &color, float alpha) {
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PrimitiveInstanceGpu inst;
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inst.set_transform(transform);
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@@ -31,7 +31,7 @@ void PrimitiveBatcher::addCylinder(const QMatrix4x4 &transform,
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++s_batchStats.cylinders_submitted;
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}
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-void PrimitiveBatcher::addCone(const QMatrix4x4 &transform,
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+void PrimitiveBatcher::add_cone(const QMatrix4x4 &transform,
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const QVector3D &color, float alpha) {
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PrimitiveInstanceGpu inst;
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inst.set_transform(transform);
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