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Remove unused QDebug includes from files with no debug output

Co-authored-by: djeada <[email protected]>
copilot-swe-agent[bot] 1 month ago
parent
commit
9e2af60093

+ 0 - 1
game/map/map_loader.cpp

@@ -1,6 +1,5 @@
 #include "map_loader.h"
 #include "map_loader.h"
 
 
-#include <QDebug>
 #include <QFile>
 #include <QFile>
 #include <QJsonArray>
 #include <QJsonArray>
 #include <QJsonDocument>
 #include <QJsonDocument>

+ 0 - 1
game/map/terrain.cpp

@@ -1,5 +1,4 @@
 #include "terrain.h"
 #include "terrain.h"
-#include <QDebug>
 #include <algorithm>
 #include <algorithm>
 #include <cmath>
 #include <cmath>
 #include <cstdint>
 #include <cstdint>

+ 0 - 1
game/map/terrain_service.cpp

@@ -1,7 +1,6 @@
 #include "terrain_service.h"
 #include "terrain_service.h"
 #include "../systems/building_collision_registry.h"
 #include "../systems/building_collision_registry.h"
 #include "map_definition.h"
 #include "map_definition.h"
-#include <QDebug>
 #include <cmath>
 #include <cmath>
 
 
 namespace Game::Map {
 namespace Game::Map {

+ 0 - 1
game/systems/global_stats_registry.cpp

@@ -3,7 +3,6 @@
 #include "../core/world.h"
 #include "../core/world.h"
 #include "../units/troop_config.h"
 #include "../units/troop_config.h"
 #include "owner_registry.h"
 #include "owner_registry.h"
-#include <QDebug>
 
 
 namespace Game::Systems {
 namespace Game::Systems {
 
 

+ 0 - 1
render/ground/bridge_renderer.cpp

@@ -4,7 +4,6 @@
 #include "../gl/resources.h"
 #include "../gl/resources.h"
 #include "../scene_renderer.h"
 #include "../scene_renderer.h"
 #include "terrain_gpu.h"
 #include "terrain_gpu.h"
-#include <QDebug>
 #include <QVector2D>
 #include <QVector2D>
 #include <QVector3D>
 #include <QVector3D>
 #include <cmath>
 #include <cmath>

+ 0 - 1
render/ground/river_renderer.cpp

@@ -2,7 +2,6 @@
 #include "../gl/mesh.h"
 #include "../gl/mesh.h"
 #include "../gl/resources.h"
 #include "../gl/resources.h"
 #include "../scene_renderer.h"
 #include "../scene_renderer.h"
-#include <QDebug>
 #include <QVector2D>
 #include <QVector2D>
 #include <QVector3D>
 #include <QVector3D>
 #include <cmath>
 #include <cmath>