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-# Testing UI Overlay Cleanup Fix
-
-## Issue
-After reloading a map or starting a new skirmish when one was already running, some parts of the UI overlay (specifically the victory/defeat screen) were not properly cleared, leaving a gray/shadow overlay visible.
-
-## Fix Applied
-Added a `Connections` block in `HUDVictory.qml` that listens for the `victoryStateChanged` signal from the game engine. When the victory state becomes empty (indicating a new game has started), the overlay state is reset by:
-- Setting `showingSummary = false`
-- Setting `battleSummary.visible = false`
-
-## Manual Test Scenarios
-
-### Scenario 1: New Skirmish After Victory
-1. Start the game
-2. Select a skirmish map and start the game
-3. Play until victory or defeat (you can destroy enemy barracks or let them destroy yours)
-4. Wait for the victory/defeat overlay to appear
-5. Click "Continue" to see the battle summary
-6. Click "Return to Menu"
-7. Start a new skirmish from the main menu
-8. **Expected**: No residual gray overlay should be visible; screen should be completely clear
-9. **Pass/Fail**: _______
-
-### Scenario 2: Load Game After Victory
-1. Start the game
-2. Select a skirmish map and start the game
-3. Play until victory or defeat
-4. Wait for the victory/defeat overlay to appear
-5. Press ESC to return to main menu (or click "Continue" then "Return to Menu")
-6. Select "Load Game" from the main menu
-7. Load any saved game
-8. **Expected**: No residual overlay from the previous game; screen should be clear
-9. **Pass/Fail**: _______
-
-### Scenario 3: New Skirmish from Victory Screen (Quick Restart)
-1. Start the game
-2. Select a skirmish map and start the game
-3. Play until victory or defeat
-4. Wait for the victory/defeat overlay to appear (don't click continue)
-5. Press ESC to return to main menu
-6. Immediately start a new skirmish
-7. **Expected**: Victory overlay should be completely cleared; no gray shadow visible
-8. **Pass/Fail**: _______
-
-### Scenario 4: Multiple Consecutive Games
-1. Start a skirmish and complete it (win or lose)
-2. Return to menu and start another skirmish
-3. Complete the second game (win or lose)
-4. Return to menu and start a third skirmish
-5. **Expected**: Each transition should be clean with no overlay residue
-6. **Pass/Fail**: _______
-
-## Visual Indicators of Success
-- ✓ No gray/semi-transparent overlay visible when starting a new game
-- ✓ Screen is fully clear and responsive
-- ✓ No interaction blocking
-- ✓ HUD elements (top and bottom bars) are clearly visible without dimming
-- ✓ Game view is at full brightness (not darkened by residual overlay)
-
-## Visual Indicators of Failure
-- ✗ Gray semi-transparent rectangle covering part or all of the screen
-- ✗ Screen appears dimmed or shadowed
-- ✗ Victory/defeat text or buttons from previous game still visible
-- ✗ Battle summary from previous game still visible
-- ✗ Click events not registering (blocked by invisible overlay)
-
-## Code Changes
-- **File**: `ui/qml/HUDVictory.qml`
-- **Change**: Added Connections block (lines 16-24) to watch for `victoryStateChanged` signal and reset overlay state when victoryState becomes empty
-
-## Technical Notes
-- The fix relies on the game engine properly emitting `victoryStateChanged` signal when `startSkirmish()` or `loadGameFromSlot()` is called
-- The C++ side already clears `m_victoryState` in `VictoryService::configure()`, which is called by both game initialization methods
-- The fix handles the QML-side state that was persisting across game sessions