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@@ -48,8 +48,9 @@ public:
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const std::vector<const ContactSnapshot *> &allEnemies,
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const std::vector<const ContactSnapshot *> &allEnemies,
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float isolationRadius = 8.0f);
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float isolationRadius = 8.0f);
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- static float getUnitTypePriority(const std::string &unitType,
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- const Game::Systems::Nation *nation = nullptr);
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+ static float
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+ getUnitTypePriority(const std::string &unitType,
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+ const Game::Systems::Nation *nation = nullptr);
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};
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};
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} // namespace Game::Systems::AI
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} // namespace Game::Systems::AI
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