djeada
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9866b02a23
fix compilation errors
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1 week ago |
djeada
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df13b11112
Fix compilation errors
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1 week ago |
djeada
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6cc59465fc
Add explicit groundType to all map files
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3 weeks ago |
copilot-swe-agent[bot]
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fb3b4a1d5a
Expand ground variations with distinct features and enhanced shaders
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4 weeks ago |
copilot-swe-agent[bot]
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3c52397765
Add ground variations system with 5 ground types
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4 weeks ago |
djeada
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f1b024f6a4
Add ground irregularities feature for flat terrain
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4 weeks ago |
djeada
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b96a11ab43
convert to snake case
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1 month ago |
djeada
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df7163b3b3
clang tidy fixes
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1 month ago |
djeada
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7792ba2206
apply clang tidy fixes
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1 month ago |
djeada
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30bdf1a7ee
apply format
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2 months ago |
djeada
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db4afea64e
cleanup render utils
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2 months ago |
copilot-swe-agent[bot]
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7a3268b740
Refactor render pass pipeline with interface and loop
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2 months ago |
djeada
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fa9f28aad0
Implement soft edge-visibility and footprint calculations
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2 months ago |
Adam Djellouli
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4b6cc200e9
Change scaling calculation to use square root
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2 months ago |
djeada
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f534228d36
Enhance terrain rendering with advanced displacement and material features
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2 months ago |
djeada
|
721220eb35
fix couple cpu inefficiencies and add biome to rendering
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2 months ago |
djeada
|
124d80d912
improve map rendering
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2 months ago |
djeada
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12b6f21791
introduce clang format and run it on all the files
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2 months ago |
djeada
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dc48c527f2
Render: refactor to Backend + DrawQueue; rename renderer -> scene_renderer; add GroundRenderer module and integrate into load/render; update build files and entity renderers
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2 months ago |