Commit History

Author SHA1 Message Date
  djeada 9866b02a23 fix compilation errors 1 week ago
  djeada df13b11112 Fix compilation errors 1 week ago
  djeada 6cc59465fc Add explicit groundType to all map files 3 weeks ago
  copilot-swe-agent[bot] fb3b4a1d5a Expand ground variations with distinct features and enhanced shaders 4 weeks ago
  copilot-swe-agent[bot] 3c52397765 Add ground variations system with 5 ground types 4 weeks ago
  djeada f1b024f6a4 Add ground irregularities feature for flat terrain 4 weeks ago
  djeada b96a11ab43 convert to snake case 1 month ago
  djeada df7163b3b3 clang tidy fixes 1 month ago
  djeada 7792ba2206 apply clang tidy fixes 1 month ago
  djeada 30bdf1a7ee apply format 2 months ago
  djeada db4afea64e cleanup render utils 2 months ago
  copilot-swe-agent[bot] 7a3268b740 Refactor render pass pipeline with interface and loop 2 months ago
  djeada fa9f28aad0 Implement soft edge-visibility and footprint calculations 2 months ago
  Adam Djellouli 4b6cc200e9 Change scaling calculation to use square root 2 months ago
  djeada f534228d36 Enhance terrain rendering with advanced displacement and material features 2 months ago
  djeada 721220eb35 fix couple cpu inefficiencies and add biome to rendering 2 months ago
  djeada 124d80d912 improve map rendering 2 months ago
  djeada 12b6f21791 introduce clang format and run it on all the files 2 months ago
  djeada dc48c527f2 Render: refactor to Backend + DrawQueue; rename renderer -> scene_renderer; add GroundRenderer module and integrate into load/render; update build files and entity renderers 2 months ago