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cpp
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Standard-of-Iron
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https://github.com/djeada/Standard-of-Iron.git
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Tree:
1ccdd545c9
Branches
Tags
build_system
catapult
copilot/add-cpu-only-match-option
copilot/add-dynamic-map-preview
copilot/add-load-screen-feature
copilot/add-minimap-asset-conversion
copilot/add-rain-weather-system
copilot/add-windows-code-signing
copilot/build-appimage-artifact
copilot/convert-methods-to-snake-case
copilot/convert-methods-to-snake-case-again
copilot/convert-variables-methods-to-snake-case
copilot/fix-camera-flickering-issue
copilot/fix-minimap-issues
copilot/fix-save-restore-mechanism
copilot/improve-combat-system
copilot/improve-flag-banner-design
copilot/improve-melee-animation
copilot/improve-refactor-combat-system
copilot/improve-unit-combat-visuals
copilot/improve-visibility-service-efficiency
copilot/make-windows-builds-self-contained
copilot/refactor-game-engine-file
copilot/refactor-render-to-snake-case
copilot/rework-rts-ai-system
main
Commit History
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Author
SHA1
Message
Date
Adam Djellouli
1ccdd545c9
Fix: defer OpenGL init until context is current; init via QQuickWindow::sceneGraphInitialized
2 months ago
copilot-swe-agent[bot]
013b5347c6
Implement complete C++20/Qt6 RTS engine with ECS, OpenGL rendering, and UI systems
2 months ago