Commit History

Author SHA1 Message Date
  djeada 42426f7bd5 apply format 4 months ago
  Adam Djellouli 36baf09839 Merge pull request #258 from djeada/copilot/add-rivers-as-terrain-feature 4 months ago
  djeada ee0af8bb1e improve river rendering and add bridges 4 months ago
  djeada f0ff5dd9ce 🛡️ Add Spearman Unit Type with Dedicated Renderer and Shaders 4 months ago
  djeada 946e56215c Add plant renderer system (third biome layer) 4 months ago
  djeada 068405ca8c Implement separate archer and knight shaders with distinct material rendering 4 months ago
  Adam Djellouli 9f394d009b Update scene_renderer.cpp 4 months ago
  copilot-swe-agent[bot] 08debd24ae Add additional renderer-side safety check before calling entity renderers 4 months ago
  copilot-swe-agent[bot] 195039c7c4 Add cleanup system to properly remove dead troops 4 months ago
  copilot-swe-agent[bot] e739b49940 Eliminate redundant getComponent call for UnitComponent in render loop 4 months ago
  copilot-swe-agent[bot] c119505797 Optimize visibility culling in renderWorld - cache visibility service instance 4 months ago
  djeada f534228d36 Enhance terrain rendering with advanced displacement and material features 4 months ago
  djeada 721220eb35 fix couple cpu inefficiencies and add biome to rendering 4 months ago
  djeada 124d80d912 improve map rendering 4 months ago
  djeada 80e8241e23 implement terrain base 4 months ago
  djeada 4933e9ef80 small fixes around ui 4 months ago
  djeada 25a027631b improve HUD functionalities and UI 4 months ago
  djeada 12b6f21791 introduce clang format and run it on all the files 4 months ago
  djeada 32a425d7b7 fix key event propagation 4 months ago
  djeada dc48c527f2 Render: refactor to Backend + DrawQueue; rename renderer -> scene_renderer; add GroundRenderer module and integrate into load/render; update build files and entity renderers 4 months ago