djeada
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42426f7bd5
apply format
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4 months ago |
Adam Djellouli
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36baf09839
Merge pull request #258 from djeada/copilot/add-rivers-as-terrain-feature
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4 months ago |
djeada
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ee0af8bb1e
improve river rendering and add bridges
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4 months ago |
djeada
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f0ff5dd9ce
🛡️ Add Spearman Unit Type with Dedicated Renderer and Shaders
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4 months ago |
djeada
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946e56215c
Add plant renderer system (third biome layer)
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4 months ago |
djeada
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068405ca8c
Implement separate archer and knight shaders with distinct material rendering
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4 months ago |
Adam Djellouli
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9f394d009b
Update scene_renderer.cpp
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4 months ago |
copilot-swe-agent[bot]
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08debd24ae
Add additional renderer-side safety check before calling entity renderers
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4 months ago |
copilot-swe-agent[bot]
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195039c7c4
Add cleanup system to properly remove dead troops
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4 months ago |
copilot-swe-agent[bot]
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e739b49940
Eliminate redundant getComponent call for UnitComponent in render loop
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4 months ago |
copilot-swe-agent[bot]
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c119505797
Optimize visibility culling in renderWorld - cache visibility service instance
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4 months ago |
djeada
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f534228d36
Enhance terrain rendering with advanced displacement and material features
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4 months ago |
djeada
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721220eb35
fix couple cpu inefficiencies and add biome to rendering
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4 months ago |
djeada
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124d80d912
improve map rendering
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4 months ago |
djeada
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80e8241e23
implement terrain base
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4 months ago |
djeada
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4933e9ef80
small fixes around ui
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4 months ago |
djeada
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25a027631b
improve HUD functionalities and UI
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4 months ago |
djeada
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12b6f21791
introduce clang format and run it on all the files
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4 months ago |
djeada
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32a425d7b7
fix key event propagation
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4 months ago |
djeada
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dc48c527f2
Render: refactor to Backend + DrawQueue; rename renderer -> scene_renderer; add GroundRenderer module and integrate into load/render; update build files and entity renderers
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4 months ago |