djeada
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c2186646b0
apply format
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2 weeks ago |
Adam Djellouli
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baaa67e110
Merge pull request #481 from djeada/copilot/add-roman-roads-map-asset
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2 weeks ago |
djeada
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712f8d9719
Add dedicated road shader for Roman roads rendering
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2 weeks ago |
djeada
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6cc59465fc
Add explicit groundType to all map files
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2 weeks ago |
djeada
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b96a11ab43
convert to snake case
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1 month ago |
djeada
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d566aaa747
clang tidy fixes
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1 month ago |
copilot-swe-agent[bot]
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2d3c58b2ca
Use PascalCase for namespace names
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1 month ago |
copilot-swe-agent[bot]
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f77615c2dc
Convert all added constants and functions to snake_case
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1 month ago |
copilot-swe-agent[bot]
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ae0fc81ad6
Add TwoPi constant and replace magic numbers in ground renderers
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1 month ago |
djeada
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df7163b3b3
clang tidy fixes
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1 month ago |
djeada
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7792ba2206
apply clang tidy fixes
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1 month ago |
djeada
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30bdf1a7ee
apply format
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1 month ago |
djeada
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db4afea64e
cleanup render utils
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1 month ago |
djeada
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f0ff5dd9ce
🛡️ Add Spearman Unit Type with Dedicated Renderer and Shaders
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1 month ago |
copilot-swe-agent[bot]
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7b591f2ea5
Add edge padding to prevent biome objects spawning near map edges
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1 month ago |
copilot-swe-agent[bot]
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acd83d4242
Add fog of war visibility filtering for pine trees
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1 month ago |
djeada
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678105c32a
apply format
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1 month ago |
djeada
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946e56215c
Add plant renderer system (third biome layer)
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1 month ago |