Commit History

Author SHA1 Message Date
  djeada c2186646b0 apply format 2 weeks ago
  Adam Djellouli baaa67e110 Merge pull request #481 from djeada/copilot/add-roman-roads-map-asset 2 weeks ago
  djeada 712f8d9719 Add dedicated road shader for Roman roads rendering 2 weeks ago
  djeada 6cc59465fc Add explicit groundType to all map files 2 weeks ago
  djeada b96a11ab43 convert to snake case 1 month ago
  djeada d566aaa747 clang tidy fixes 1 month ago
  copilot-swe-agent[bot] 2d3c58b2ca Use PascalCase for namespace names 1 month ago
  copilot-swe-agent[bot] f77615c2dc Convert all added constants and functions to snake_case 1 month ago
  copilot-swe-agent[bot] ae0fc81ad6 Add TwoPi constant and replace magic numbers in ground renderers 1 month ago
  djeada df7163b3b3 clang tidy fixes 1 month ago
  djeada 7792ba2206 apply clang tidy fixes 1 month ago
  djeada 30bdf1a7ee apply format 1 month ago
  djeada db4afea64e cleanup render utils 1 month ago
  djeada f0ff5dd9ce 🛡️ Add Spearman Unit Type with Dedicated Renderer and Shaders 1 month ago
  copilot-swe-agent[bot] 7b591f2ea5 Add edge padding to prevent biome objects spawning near map edges 1 month ago
  copilot-swe-agent[bot] acd83d4242 Add fog of war visibility filtering for pine trees 1 month ago
  djeada 678105c32a apply format 1 month ago
  djeada 946e56215c Add plant renderer system (third biome layer) 1 month ago