djeada
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c93bf025f3
introduce nation based renderers
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1 month ago |
djeada
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b96a11ab43
convert to snake case
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1 month ago |
djeada
|
df7163b3b3
clang tidy fixes
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1 month ago |
djeada
|
2a5647ad28
fix clang-tidy errors
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1 month ago |
djeada
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85e0f5814a
Fix shader and map loading by adding QRC prefix and complete shader list
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1 month ago |
copilot-swe-agent[bot]
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4a1598dde8
Remove backward compatibility, use enums everywhere except external boundaries
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1 month ago |
copilot-swe-agent[bot]
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b5e6c5d4af
Add SpawnType enum field to UnitComponent and replace string comparisons
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1 month ago |
djeada
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db4afea64e
cleanup render utils
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1 month ago |
copilot-swe-agent[bot]
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8a68cec0d0
Add TroopType enum and update core game systems
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1 month ago |
copilot-swe-agent[bot]
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f0407cfc55
Add terrain serialization for rivers, bridges, and biome settings
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1 month ago |
djeada
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1ee29b0194
apply format
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2 months ago |
copilot-swe-agent[bot]
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3166ed2c81
Add CaptureComponent serialization support
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2 months ago |
copilot-swe-agent[bot]
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dc3fe57e40
Add configurable max population for barracks per map
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2 months ago |
djeada
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9dd91cd17d
persistent storage through sqlite
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2 months ago |
copilot-swe-agent[bot]
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3486fa4638
Implement SaveLoadService for game persistence
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2 months ago |
djeada
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12b6f21791
introduce clang format and run it on all the files
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2 months ago |
djeada
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bfde977dd1
group low-level state (runtime, viewport, level, hover) and adjust Q_PROPERTIES; route call sites to grouped structs
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2 months ago |
djeada
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6018676930
improve unit selection and coordination
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2 months ago |