Commit History

Author SHA1 Message Date
  djeada c93bf025f3 introduce nation based renderers 1 month ago
  djeada b96a11ab43 convert to snake case 1 month ago
  djeada df7163b3b3 clang tidy fixes 1 month ago
  djeada 2a5647ad28 fix clang-tidy errors 1 month ago
  djeada 85e0f5814a Fix shader and map loading by adding QRC prefix and complete shader list 1 month ago
  copilot-swe-agent[bot] 4a1598dde8 Remove backward compatibility, use enums everywhere except external boundaries 1 month ago
  copilot-swe-agent[bot] b5e6c5d4af Add SpawnType enum field to UnitComponent and replace string comparisons 1 month ago
  djeada db4afea64e cleanup render utils 1 month ago
  copilot-swe-agent[bot] 8a68cec0d0 Add TroopType enum and update core game systems 1 month ago
  copilot-swe-agent[bot] f0407cfc55 Add terrain serialization for rivers, bridges, and biome settings 1 month ago
  djeada 1ee29b0194 apply format 2 months ago
  copilot-swe-agent[bot] 3166ed2c81 Add CaptureComponent serialization support 2 months ago
  copilot-swe-agent[bot] dc3fe57e40 Add configurable max population for barracks per map 2 months ago
  djeada 9dd91cd17d persistent storage through sqlite 2 months ago
  copilot-swe-agent[bot] 3486fa4638 Implement SaveLoadService for game persistence 2 months ago
  djeada 12b6f21791 introduce clang format and run it on all the files 2 months ago
  djeada bfde977dd1 group low-level state (runtime, viewport, level, hover) and adjust Q_PROPERTIES; route call sites to grouped structs 2 months ago
  djeada 6018676930 improve unit selection and coordination 2 months ago