djeada
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c93bf025f3
introduce nation based renderers
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1 month ago |
copilot-swe-agent[bot]
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98c6ea1a67
Replace magic numbers with named constants in render/ directory
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1 month ago |
copilot-swe-agent[bot]
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2d3c58b2ca
Use PascalCase for namespace names
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1 month ago |
copilot-swe-agent[bot]
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f77615c2dc
Convert all added constants and functions to snake_case
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1 month ago |
copilot-swe-agent[bot]
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3fc2e8e277
Improve constant naming with descriptive names
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1 month ago |
copilot-swe-agent[bot]
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7ed558e972
Add golden ratio hash constant and update usages
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1 month ago |
copilot-swe-agent[bot]
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624731bb4e
Refactor magic numbers in render/ directory
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1 month ago |
djeada
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df7163b3b3
clang tidy fixes
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1 month ago |
djeada
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3f2f0c5c93
fix selection ring for cavalery
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1 month ago |
djeada
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30bdf1a7ee
apply format
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1 month ago |
djeada
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db4afea64e
cleanup render utils
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1 month ago |
copilot-swe-agent[bot]
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2a85f40868
Add selection ring size configuration to TroopConfig and update renderers
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2 months ago |
copilot-swe-agent[bot]
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13739a77aa
Fix ground offset for selection rings and flags
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2 months ago |
djeada
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721220eb35
fix couple cpu inefficiencies and add biome to rendering
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2 months ago |
djeada
|
25a027631b
improve HUD functionalities and UI
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2 months ago |
djeada
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12b6f21791
introduce clang format and run it on all the files
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2 months ago |
djeada
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dc48c527f2
Render: refactor to Backend + DrawQueue; rename renderer -> scene_renderer; add GroundRenderer module and integrate into load/render; update build files and entity renderers
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2 months ago |
djeada
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bfde977dd1
group low-level state (runtime, viewport, level, hover) and adjust Q_PROPERTIES; route call sites to grouped structs
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2 months ago |