Adam Djellouli
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d44b6a32c6
Fix Campaign Loading (#685)
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2 months ago |
djeada
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eafd4b6098
fix compilation errors
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2 months ago |
djeada
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96e6111d25
merge main, fix merge conflicts
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2 months ago |
djeada
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9866b02a23
fix compilation errors
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2 months ago |
copilot-swe-agent[bot]
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0123998c87
Convert additional render module methods to snake_case
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2 months ago |
copilot-swe-agent[bot]
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92b2370099
Convert additional camelCase methods and variables to snake_case across game module
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2 months ago |
djeada
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6ce04d0214
Fix compilation errors
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2 months ago |
copilot-swe-agent[bot]
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cf48d12d4b
Convert final remaining structs to snake_case (ProductionState, SpawnParams, pathfinding)
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2 months ago |
copilot-swe-agent[bot]
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3a703e78bf
Convert World and EventManager methods to snake_case
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2 months ago |
copilot-swe-agent[bot]
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8e1eef901b
Convert Entity methods and remaining structs to snake_case
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2 months ago |
djeada
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c93bf025f3
introduce nation based renderers
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3 months ago |
djeada
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df7163b3b3
clang tidy fixes
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4 months ago |
djeada
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85e0f5814a
Fix shader and map loading by adding QRC prefix and complete shader list
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4 months ago |
copilot-swe-agent[bot]
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4a1598dde8
Remove backward compatibility, use enums everywhere except external boundaries
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4 months ago |
copilot-swe-agent[bot]
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b5e6c5d4af
Add SpawnType enum field to UnitComponent and replace string comparisons
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4 months ago |
djeada
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e0d38d82b6
apply format
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4 months ago |
djeada
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83925f9d62
fix spawn type being tied to strings instead of enums
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4 months ago |
djeada
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db4afea64e
cleanup render utils
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4 months ago |
copilot-swe-agent[bot]
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b76480538b
Fix compilation errors - keep SpawnParams as string, convert at boundaries
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4 months ago |
copilot-swe-agent[bot]
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8a68cec0d0
Add TroopType enum and update core game systems
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4 months ago |
copilot-swe-agent[bot]
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a9b6d8b0c9
Store singleton references to reduce visual noise and function call overhead
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4 months ago |
copilot-swe-agent[bot]
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d8c5d3f7ac
Add error reporting infrastructure for initialization and loading failures
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4 months ago |
copilot-swe-agent[bot]
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295be5aa62
Implement VictoryService with data-driven victory/defeat configuration
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4 months ago |
copilot-swe-agent[bot]
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f599ade703
Add OwnerRegistry service and replace hardcoded ownerId logic
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4 months ago |
djeada
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721220eb35
fix couple cpu inefficiencies and add biome to rendering
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4 months ago |
djeada
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80e8241e23
implement terrain base
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4 months ago |
djeada
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12b6f21791
introduce clang format and run it on all the files
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4 months ago |
djeada
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d57f36537a
Implement proper Stop command and remove Cancel button
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4 months ago |
djeada
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dc48c527f2
Render: refactor to Backend + DrawQueue; rename renderer -> scene_renderer; add GroundRenderer module and integrate into load/render; update build files and entity renderers
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4 months ago |
djeada
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bfde977dd1
group low-level state (runtime, viewport, level, hover) and adjust Q_PROPERTIES; route call sites to grouped structs
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4 months ago |