Commit History

Author SHA1 Message Date
  djeada dd2717bb18 apply format 2 months ago
  Copilot 686740ce56 Implement Battle Elephant renderer and UI for Carthage (#767) 2 months ago
  Copilot 01c2a3efe3 Convert camelCase to snake_case in render/ directory (#664) 2 months ago
  copilot-swe-agent[bot] 7a69c95edf Fix home construction preview with proper renderer registration 2 months ago
  copilot-swe-agent[bot] 2ec7a17e55 Add homes feature with roman and carthage renderers 2 months ago
  copilot-swe-agent[bot] a2f88fce73 Add builder renderers for Roman and Carthage factions 2 months ago
  copilot-swe-agent[bot] eee8811183 Add defense towers feature with building placement mode 2 months ago
  copilot-swe-agent[bot] 2d218a984e Convert additional camelCase methods to snake_case across render module 2 months ago
  djeada a126e67c7d Improved healers, catapults and ballista 2 months ago
  copilot-swe-agent[bot] e933e1422b Fix healer individuals_per_unit to 1 and add nation-specific renderers/shaders 3 months ago
  djeada 2cfb4f3fa2 Add Horse Archer and Horse Spearman units with renderers 3 months ago
  djeada 16d4b07643 Add separate Carthaginian archer armor files with shared helmet support 3 months ago
  Adam Djellouli 3270b1503e temp 3 months ago
  djeada d63f5701a6 improved archer renderer 3 months ago
  Adam Djellouli 4a0c514165 refactor: knight to swordsman, mounted to horse (global replace and rename) 3 months ago
  djeada c93bf025f3 introduce nation based renderers 3 months ago
  djeada df7163b3b3 clang tidy fixes 4 months ago
  djeada 7792ba2206 apply clang tidy fixes 4 months ago
  djeada 30bdf1a7ee apply format 4 months ago
  djeada db4afea64e cleanup render utils 4 months ago
  copilot-swe-agent[bot] 8979d15bb8 Add mounted knight unit with horse renderer and shaders 4 months ago
  copilot-swe-agent[bot] 402626133f Add Spearman unit with custom renderer and shaders 4 months ago
  copilot-swe-agent[bot] c26022ca21 Add Knight renderer with sword and shield visuals 4 months ago
  djeada 12b6f21791 introduce clang format and run it on all the files 4 months ago
  djeada dc48c527f2 Render: refactor to Backend + DrawQueue; rename renderer -> scene_renderer; add GroundRenderer module and integrate into load/render; update build files and entity renderers 4 months ago
  djeada 07ece1399e Feature: add Barracks unit, registry, and HUD production panel; can recruit Archers near selected Barracks; spawn starter Barracks 4 months ago
  djeada 6018676930 improve unit selection and coordination 5 months ago
  djeada 412ae78979 refactor rendering of entities to specific files 5 months ago