Commit History

Author SHA1 Message Date
  djeada 9e9d8d0166 fix compilation error 2 months ago
  Adam Djellouli ffce5f2b2f Refactor mode indicator mesh geometry and proportions 2 months ago
  djeada 8c121d8b7b fix mode indicator meshes 2 months ago
  djeada 53ef13236f apply format 2 months ago
  copilot-swe-agent[bot] 416ae5d255 Add named constants for boss texture coordinates 2 months ago
  copilot-swe-agent[bot] 815a1317f6 Improve code readability with named constants for shield mesh ratios 2 months ago
  copilot-swe-agent[bot] 2ffd04c0f6 Major rework of guard mode shield mesh for better appearance 2 months ago
  copilot-swe-agent[bot] 800c5520ba Fix mode indicator meshes: crossed swords and shield shape 2 months ago
  djeada 80f81a2cd1 apply format 2 months ago
  copilot-swe-agent[bot] ae57149fc0 Extract magic numbers to named constants for better readability 2 months ago
  copilot-swe-agent[bot] 663443d7b4 Redesign mode indicator meshes based on feedback 2 months ago
  copilot-swe-agent[bot] 1eceff5bc2 Address code review feedback - extract magic numbers to named constants 2 months ago
  copilot-swe-agent[bot] 287b4a3ccc Improve mode indicator meshes and increase height 2 months ago
  copilot-swe-agent[bot] 2f147c0b8f Fix PatrolComponent field name and update comment 2 months ago
  copilot-swe-agent[bot] ce663545a4 Add all four mode indicators with correct meshes and colors 2 months ago
  djeada d5ab310ec7 fix compilation error 2 months ago
  copilot-swe-agent[bot] 5f76f9f8c4 Replace magic pi values with named constants 2 months ago
  copilot-swe-agent[bot] 334e2c7b95 Address code review feedback 2 months ago
  copilot-swe-agent[bot] 5b2d3ddd78 Add mode indicator rendering infrastructure 2 months ago