Commit History

Author SHA1 Message Date
  Copilot 01c2a3efe3 Convert camelCase to snake_case in render/ directory (#664) 2 months ago
  djeada 139500148c improve movement animation 2 months ago
  djeada 66a69c6c25 apply format 2 months ago
  copilot-swe-agent[bot] d7788d119d Comprehensive melee animation overhaul with full-body dynamics 2 months ago
  copilot-swe-agent[bot] 14d30fea2f Fix melee fight animations for more natural hand movements 2 months ago
  djeada bfa7b41117 apply format 2 months ago
  copilot-swe-agent[bot] 2d218a984e Convert additional camelCase methods to snake_case across render module 2 months ago
  copilot-swe-agent[bot] 0123998c87 Convert additional render module methods to snake_case 2 months ago
  djeada df13b11112 Fix compilation errors 2 months ago
  djeada 58603b6f7f minor changes to torso geometry and shaders 2 months ago
  djeada 1248480587 Fix cavalry selection ring position 3 months ago
  djeada 52d166e3c2 fix issue of face clipping trough helmet on mounted units 3 months ago
  djeada 58f00acea1 fix horse legs deform into a “string of spheres” 3 months ago
  djeada d9b927d631 Add healer to base troops configuration 3 months ago
  copilot-swe-agent[bot] fea043785c Convert all struct fields to snake_case naming convention 3 months ago
  copilot-swe-agent[bot] dec9b96660 Extract humanoid rendering foundations: types, constants, and animation logic 3 months ago
  djeada 160ae7209c Fix rider proportions for horse_swordsman units across all nations 3 months ago
  djeada af166f624d fix horse rider double rendering 3 months ago