djeada
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6a266e0ec4
minor lod improvement
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2 months ago |
Copilot
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9c4afc068d
Add visibility budget to cap full detail units per frame (#729)
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2 months ago |
Copilot
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c8b7007088
Optimize rendering cost for unit attachments via equipment caching (#696)
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2 months ago |
Copilot
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3026f51478
Cache humanoid facial hair and horse profiles to reduce CPU work (#686)
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2 months ago |
Copilot
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01c2a3efe3
Convert camelCase to snake_case in render/ directory (#664)
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2 months ago |
djeada
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f91a155675
fix compilation error
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2 months ago |
Adam Djellouli
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1b8ca5edbf
fix torso (#648)
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2 months ago |
Copilot
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87ac5e60e1
[WIP] Add unit idle life and ambient behavior system (#632)
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2 months ago |
djeada
|
139500148c
improve movement animation
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2 months ago |
djeada
|
14cf15ccca
Spawn constructed objects in center of builder circle formation
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2 months ago |
djeada
|
a6ad9a0154
fix compilation error:
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2 months ago |
copilot-swe-agent[bot]
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2c0c5d5ae9
Improve torso mesh generation instead of adding overlay geometry
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2 months ago |
copilot-swe-agent[bot]
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01c7e6bfc8
Complete snake_case conversion and remove unused DELTOID_RADIUS_SCALE constant
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2 months ago |
copilot-swe-agent[bot]
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d04318cde6
Add named constants for shoulder cap and trapezius offsets per code review feedback
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2 months ago |
copilot-swe-agent[bot]
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4dad44a450
Fix and improve humanoid renderer - better proportions, snake_case consistency, named constants, shoulder/trap rendering
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2 months ago |
djeada
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0cc7fcaca1
fix compilation errors
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2 months ago |
copilot-swe-agent[bot]
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9305aef07b
Fix combat yaw being ignored by using applied_yaw_offset instead of yaw_offset
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2 months ago |
copilot-swe-agent[bot]
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d28a12f5b5
Add per-soldier attack timing offset, combat formation disorder, and animation variants
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2 months ago |
djeada
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bfa7b41117
apply format
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2 months ago |
djeada
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96e6111d25
merge main, fix merge conflicts
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2 months ago |
djeada
|
9866b02a23
fix compilation errors
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2 months ago |
copilot-swe-agent[bot]
|
2d218a984e
Convert additional camelCase methods to snake_case across render module
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2 months ago |
copilot-swe-agent[bot]
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0123998c87
Convert additional render module methods to snake_case
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2 months ago |
copilot-swe-agent[bot]
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3776d467c4
Convert geom/transforms methods and variables to snake_case
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2 months ago |
Adam Djellouli
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bde5c2c71a
Merge branch 'main' into copilot/refactor-render-to-snake-case
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2 months ago |
djeada
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df13b11112
Fix compilation errors
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2 months ago |
djeada
|
6ce04d0214
Fix compilation errors
|
2 months ago |
copilot-swe-agent[bot]
|
bb8ac4939e
Convert DrawContext and GraphicsSettings struct members to snake_case
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2 months ago |
copilot-swe-agent[bot]
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8e1eef901b
Convert Entity methods and remaining structs to snake_case
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2 months ago |
copilot-swe-agent[bot]
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33ed92d05d
Convert struct member variables to snake_case in humanoid and horse renderers
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2 months ago |