Commit History

Author SHA1 Message Date
  djeada 6a266e0ec4 minor lod improvement 2 months ago
  Copilot 9c4afc068d Add visibility budget to cap full detail units per frame (#729) 2 months ago
  Copilot c8b7007088 Optimize rendering cost for unit attachments via equipment caching (#696) 2 months ago
  Copilot 3026f51478 Cache humanoid facial hair and horse profiles to reduce CPU work (#686) 2 months ago
  Copilot 01c2a3efe3 Convert camelCase to snake_case in render/ directory (#664) 2 months ago
  djeada f91a155675 fix compilation error 2 months ago
  Adam Djellouli 1b8ca5edbf fix torso (#648) 2 months ago
  Copilot 87ac5e60e1 [WIP] Add unit idle life and ambient behavior system (#632) 2 months ago
  djeada 139500148c improve movement animation 2 months ago
  djeada 14cf15ccca Spawn constructed objects in center of builder circle formation 2 months ago
  djeada a6ad9a0154 fix compilation error: 2 months ago
  copilot-swe-agent[bot] 2c0c5d5ae9 Improve torso mesh generation instead of adding overlay geometry 2 months ago
  copilot-swe-agent[bot] 01c7e6bfc8 Complete snake_case conversion and remove unused DELTOID_RADIUS_SCALE constant 2 months ago
  copilot-swe-agent[bot] d04318cde6 Add named constants for shoulder cap and trapezius offsets per code review feedback 2 months ago
  copilot-swe-agent[bot] 4dad44a450 Fix and improve humanoid renderer - better proportions, snake_case consistency, named constants, shoulder/trap rendering 2 months ago
  djeada 0cc7fcaca1 fix compilation errors 2 months ago
  copilot-swe-agent[bot] 9305aef07b Fix combat yaw being ignored by using applied_yaw_offset instead of yaw_offset 2 months ago
  copilot-swe-agent[bot] d28a12f5b5 Add per-soldier attack timing offset, combat formation disorder, and animation variants 2 months ago
  djeada bfa7b41117 apply format 2 months ago
  djeada 96e6111d25 merge main, fix merge conflicts 2 months ago
  djeada 9866b02a23 fix compilation errors 2 months ago
  copilot-swe-agent[bot] 2d218a984e Convert additional camelCase methods to snake_case across render module 2 months ago
  copilot-swe-agent[bot] 0123998c87 Convert additional render module methods to snake_case 2 months ago
  copilot-swe-agent[bot] 3776d467c4 Convert geom/transforms methods and variables to snake_case 2 months ago
  Adam Djellouli bde5c2c71a Merge branch 'main' into copilot/refactor-render-to-snake-case 2 months ago
  djeada df13b11112 Fix compilation errors 2 months ago
  djeada 6ce04d0214 Fix compilation errors 2 months ago
  copilot-swe-agent[bot] bb8ac4939e Convert DrawContext and GraphicsSettings struct members to snake_case 2 months ago
  copilot-swe-agent[bot] 8e1eef901b Convert Entity methods and remaining structs to snake_case 2 months ago
  copilot-swe-agent[bot] 33ed92d05d Convert struct member variables to snake_case in humanoid and horse renderers 2 months ago