Commit Verlauf

Autor SHA1 Nachricht Datum
  Copilot 01c2a3efe3 Convert camelCase to snake_case in render/ directory (#664) vor 2 Monaten
  copilot-swe-agent[bot] 4dad44a450 Fix and improve humanoid renderer - better proportions, snake_case consistency, named constants, shoulder/trap rendering vor 2 Monaten
  djeada bfa7b41117 apply format vor 2 Monaten
  copilot-swe-agent[bot] 2d218a984e Convert additional camelCase methods to snake_case across render module vor 2 Monaten
  copilot-swe-agent[bot] 0123998c87 Convert additional render module methods to snake_case vor 2 Monaten
  djeada 1e8514aa75 Fix Carthage shaders not loaded - add healer, horse_archer, horse_spearman to ShaderCache vor 2 Monaten
  djeada 4bd1e66db8 apply format vor 3 Monaten
  copilot-swe-agent[bot] fea043785c Convert all struct fields to snake_case naming convention vor 3 Monaten
  copilot-swe-agent[bot] dec9b96660 Extract humanoid rendering foundations: types, constants, and animation logic vor 3 Monaten
  djeada 16d4b07643 Add separate Carthaginian archer armor files with shared helmet support vor 3 Monaten
  djeada e9dde89c89 apply format vor 3 Monaten
  copilot-swe-agent[bot] e4fd9c4a4f Add compatibility tests verifying pose controller generates same poses as existing system vor 3 Monaten