djeada
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bfa7b41117
apply format
|
2 months ago |
djeada
|
96e6111d25
merge main, fix merge conflicts
|
2 months ago |
copilot-swe-agent[bot]
|
2d218a984e
Convert additional camelCase methods to snake_case across render module
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2 months ago |
copilot-swe-agent[bot]
|
455840f479
Convert camelCase methods and variables to snake_case in game module
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2 months ago |
djeada
|
df13b11112
Fix compilation errors
|
2 months ago |
djeada
|
df7163b3b3
clang tidy fixes
|
4 months ago |
djeada
|
6c7cc7c7a3
apply format
|
4 months ago |
copilot-swe-agent[bot]
|
4b77203dd6
Apply code review feedback: noexcept, [[nodiscard]], POD structs, and avoid singleton in hot paths
|
4 months ago |
copilot-swe-agent[bot]
|
cbb6454a74
Update environment.cpp to use GameConfig for camera defaults
|
4 months ago |
djeada
|
124d80d912
improve map rendering
|
4 months ago |
djeada
|
25a027631b
improve HUD functionalities and UI
|
4 months ago |
djeada
|
12b6f21791
introduce clang format and run it on all the files
|
4 months ago |
djeada
|
dc48c527f2
Render: refactor to Backend + DrawQueue; rename renderer -> scene_renderer; add GroundRenderer module and integrate into load/render; update build files and entity renderers
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4 months ago |
djeada
|
6018676930
improve unit selection and coordination
|
5 months ago |