Commit History

Author SHA1 Message Date
  djeada bfa7b41117 apply format 2 months ago
  djeada 96e6111d25 merge main, fix merge conflicts 2 months ago
  copilot-swe-agent[bot] 2d218a984e Convert additional camelCase methods to snake_case across render module 2 months ago
  copilot-swe-agent[bot] 455840f479 Convert camelCase methods and variables to snake_case in game module 2 months ago
  djeada df13b11112 Fix compilation errors 2 months ago
  djeada df7163b3b3 clang tidy fixes 4 months ago
  djeada 6c7cc7c7a3 apply format 4 months ago
  copilot-swe-agent[bot] 4b77203dd6 Apply code review feedback: noexcept, [[nodiscard]], POD structs, and avoid singleton in hot paths 4 months ago
  copilot-swe-agent[bot] cbb6454a74 Update environment.cpp to use GameConfig for camera defaults 4 months ago
  djeada 124d80d912 improve map rendering 4 months ago
  djeada 25a027631b improve HUD functionalities and UI 4 months ago
  djeada 12b6f21791 introduce clang format and run it on all the files 4 months ago
  djeada dc48c527f2 Render: refactor to Backend + DrawQueue; rename renderer -> scene_renderer; add GroundRenderer module and integrate into load/render; update build files and entity renderers 4 months ago
  djeada 6018676930 improve unit selection and coordination 5 months ago