Copilot
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0ebd5c515b
Normalize render/ naming to snake_case (#840)
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1 month ago |
Copilot
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c8b7007088
Optimize rendering cost for unit attachments via equipment caching (#696)
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2 months ago |
djeada
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139500148c
improve movement animation
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2 months ago |
copilot-swe-agent[bot]
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560a3387c5
Continue snake_case conversion: update method names across codebase
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2 months ago |
copilot-swe-agent[bot]
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2d218a984e
Convert additional camelCase methods to snake_case across render module
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2 months ago |
Adam Djellouli
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bde5c2c71a
Merge branch 'main' into copilot/refactor-render-to-snake-case
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2 months ago |
djeada
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df13b11112
Fix compilation errors
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2 months ago |
copilot-swe-agent[bot]
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8e1eef901b
Convert Entity methods and remaining structs to snake_case
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2 months ago |
djeada
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58603b6f7f
minor changes to torso geometry and shaders
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2 months ago |
djeada
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b3c4ca9c2b
Add visible cloak to Carthage Archers
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2 months ago |
djeada
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52d166e3c2
fix issue of face clipping trough helmet on mounted units
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3 months ago |
djeada
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58f00acea1
fix horse legs deform into a “string of spheres”
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3 months ago |
djeada
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d8010350e6
apply format
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3 months ago |
copilot-swe-agent[bot]
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2d64d46915
Fix critical bug: gait parameters now applied to mounted units
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3 months ago |
djeada
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4bd1e66db8
apply format
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3 months ago |
djeada
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2cfb4f3fa2
Add Horse Archer and Horse Spearman units with renderers
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3 months ago |