Commit History

Author SHA1 Message Date
  Copilot 0ebd5c515b Normalize render/ naming to snake_case (#840) 1 month ago
  Copilot c8b7007088 Optimize rendering cost for unit attachments via equipment caching (#696) 2 months ago
  djeada 139500148c improve movement animation 2 months ago
  copilot-swe-agent[bot] 560a3387c5 Continue snake_case conversion: update method names across codebase 2 months ago
  copilot-swe-agent[bot] 2d218a984e Convert additional camelCase methods to snake_case across render module 2 months ago
  Adam Djellouli bde5c2c71a Merge branch 'main' into copilot/refactor-render-to-snake-case 2 months ago
  djeada df13b11112 Fix compilation errors 2 months ago
  copilot-swe-agent[bot] 8e1eef901b Convert Entity methods and remaining structs to snake_case 2 months ago
  djeada 58603b6f7f minor changes to torso geometry and shaders 2 months ago
  djeada b3c4ca9c2b Add visible cloak to Carthage Archers 2 months ago
  djeada 52d166e3c2 fix issue of face clipping trough helmet on mounted units 3 months ago
  djeada 58f00acea1 fix horse legs deform into a “string of spheres” 3 months ago
  djeada d8010350e6 apply format 3 months ago
  copilot-swe-agent[bot] 2d64d46915 Fix critical bug: gait parameters now applied to mounted units 3 months ago
  djeada 4bd1e66db8 apply format 3 months ago
  djeada 2cfb4f3fa2 Add Horse Archer and Horse Spearman units with renderers 3 months ago