djeada
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9866b02a23
fix compilation errors
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2 months ago |
copilot-swe-agent[bot]
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92b2370099
Convert additional camelCase methods and variables to snake_case across game module
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2 months ago |
Adam Djellouli
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bde5c2c71a
Merge branch 'main' into copilot/refactor-render-to-snake-case
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2 months ago |
djeada
|
df13b11112
Fix compilation errors
|
2 months ago |
copilot-swe-agent[bot]
|
cf48d12d4b
Convert final remaining structs to snake_case (ProductionState, SpawnParams, pathfinding)
|
2 months ago |
copilot-swe-agent[bot]
|
3a703e78bf
Convert World and EventManager methods to snake_case
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2 months ago |
copilot-swe-agent[bot]
|
8e1eef901b
Convert Entity methods and remaining structs to snake_case
|
2 months ago |
copilot-swe-agent[bot]
|
2e3b5373c6
Convert game/systems methods and parameters to snake_case
|
2 months ago |
djeada
|
e304bfb9db
apply format
|
3 months ago |
copilot-swe-agent[bot]
|
644bca2f78
Final code review improvements - fix naming and formatting
|
3 months ago |
copilot-swe-agent[bot]
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37c8e67530
Add nation field to map JSON parsing and barracks rendering
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3 months ago |
djeada
|
c93bf025f3
introduce nation based renderers
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3 months ago |
djeada
|
b96a11ab43
convert to snake case
|
3 months ago |
djeada
|
d566aaa747
clang tidy fixes
|
4 months ago |
copilot-swe-agent[bot]
|
5d82e15963
Fix: Spawn unselected player entities as neutral instead of skipping
|
4 months ago |
copilot-swe-agent[bot]
|
3895388f14
Fix: Skip spawning entities for players not in configuration
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4 months ago |
copilot-swe-agent[bot]
|
351821ee18
Add clarifying comment for team override logic
|
4 months ago |
copilot-swe-agent[bot]
|
981f486e85
Fix state reset and alliance binding in Map Select UI
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4 months ago |
djeada
|
df7163b3b3
clang tidy fixes
|
4 months ago |
djeada
|
7792ba2206
apply clang tidy fixes
|
4 months ago |
copilot-swe-agent[bot]
|
4a1598dde8
Remove backward compatibility, use enums everywhere except external boundaries
|
4 months ago |
djeada
|
83925f9d62
fix spawn type being tied to strings instead of enums
|
4 months ago |
copilot-swe-agent[bot]
|
a9b6d8b0c9
Store singleton references to reduce visual noise and function call overhead
|
4 months ago |
copilot-swe-agent[bot]
|
115af3dfcb
Implement neutral barracks support - core changes
|
4 months ago |
copilot-swe-agent[bot]
|
dc3fe57e40
Add configurable max population for barracks per map
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4 months ago |
copilot-swe-agent[bot]
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3b1f43512a
Remove debug statements from system, map, unit, and main files
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4 months ago |
djeada
|
de4d8c934a
improved ai and combat system
|
4 months ago |
djeada
|
e4de30fbc0
apply format
|
4 months ago |
copilot-swe-agent[bot]
|
f599ade703
Add OwnerRegistry service and replace hardcoded ownerId logic
|
4 months ago |
djeada
|
721220eb35
fix couple cpu inefficiencies and add biome to rendering
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4 months ago |