Commit History

Author SHA1 Message Date
  djeada 139500148c improve movement animation 2 months ago
  copilot-swe-agent[bot] 455840f479 Convert camelCase methods and variables to snake_case in game module 2 months ago
  djeada 6ce04d0214 Fix compilation errors 2 months ago
  copilot-swe-agent[bot] 8a49dc517c Convert remaining camelCase variables to snake_case 2 months ago
  copilot-swe-agent[bot] 2e3b5373c6 Convert game/systems methods and parameters to snake_case 2 months ago
  djeada b96a11ab43 convert to snake case 3 months ago
  djeada df7163b3b3 clang tidy fixes 4 months ago
  djeada 7792ba2206 apply clang tidy fixes 4 months ago
  djeada 6c7cc7c7a3 apply format 4 months ago
  djeada 23520127cd cpu optimizations in renderer 4 months ago
  copilot-swe-agent[bot] 4b77203dd6 Apply code review feedback: noexcept, [[nodiscard]], POD structs, and avoid singleton in hot paths 4 months ago
  copilot-swe-agent[bot] 71814ba238 Extract hardcoded magic numbers to GameConfig singleton 4 months ago
  djeada 12b6f21791 introduce clang format and run it on all the files 4 months ago
  djeada dc48c527f2 Render: refactor to Backend + DrawQueue; rename renderer -> scene_renderer; add GroundRenderer module and integrate into load/render; update build files and entity renderers 4 months ago
  djeada 6018676930 improve unit selection and coordination 4 months ago