djeada
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139500148c
improve movement animation
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2 months ago |
copilot-swe-agent[bot]
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455840f479
Convert camelCase methods and variables to snake_case in game module
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2 months ago |
djeada
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6ce04d0214
Fix compilation errors
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2 months ago |
copilot-swe-agent[bot]
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8a49dc517c
Convert remaining camelCase variables to snake_case
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2 months ago |
copilot-swe-agent[bot]
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2e3b5373c6
Convert game/systems methods and parameters to snake_case
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2 months ago |
djeada
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b96a11ab43
convert to snake case
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3 months ago |
djeada
|
df7163b3b3
clang tidy fixes
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4 months ago |
djeada
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7792ba2206
apply clang tidy fixes
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4 months ago |
djeada
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6c7cc7c7a3
apply format
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4 months ago |
djeada
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23520127cd
cpu optimizations in renderer
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4 months ago |
copilot-swe-agent[bot]
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4b77203dd6
Apply code review feedback: noexcept, [[nodiscard]], POD structs, and avoid singleton in hot paths
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4 months ago |
copilot-swe-agent[bot]
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71814ba238
Extract hardcoded magic numbers to GameConfig singleton
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4 months ago |
djeada
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12b6f21791
introduce clang format and run it on all the files
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4 months ago |
djeada
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dc48c527f2
Render: refactor to Backend + DrawQueue; rename renderer -> scene_renderer; add GroundRenderer module and integrate into load/render; update build files and entity renderers
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4 months ago |
djeada
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6018676930
improve unit selection and coordination
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4 months ago |