copilot-swe-agent[bot]
|
ce3327a756
Refactor combat system into modular structure similar to ai_system
|
2 months ago |
djeada
|
66a69c6c25
apply format
|
2 months ago |
copilot-swe-agent[bot]
|
00aca61c89
Refactor hold mode check into reusable helper function
|
2 months ago |
copilot-swe-agent[bot]
|
5259ab5c65
Prevent hold mode units from moving in combat and increase hold attack bonus
|
2 months ago |
djeada
|
0cc7fcaca1
fix compilation errors
|
2 months ago |
copilot-swe-agent[bot]
|
54014398fc
Add CameraVisibilityService for general visibility-based optimization across game systems
|
2 months ago |
copilot-swe-agent[bot]
|
289f0fb3a2
Address code review feedback: fix spear_thrust_variant, remove unused function, improve attacker_type handling, limit knockback
|
2 months ago |
copilot-swe-agent[bot]
|
84c11ed51c
Add combat animation state, hit feedback components, and audio support for RTS combat improvements
|
2 months ago |
djeada
|
9866b02a23
fix compilation errors
|
2 months ago |
copilot-swe-agent[bot]
|
92b2370099
Convert additional camelCase methods and variables to snake_case across game module
|
2 months ago |
djeada
|
80e69e7cd7
implement catapult
|
2 months ago |
djeada
|
6ce04d0214
Fix compilation errors
|
2 months ago |
copilot-swe-agent[bot]
|
3a703e78bf
Convert World and EventManager methods to snake_case
|
2 months ago |
copilot-swe-agent[bot]
|
8e1eef901b
Convert Entity methods and remaining structs to snake_case
|
2 months ago |
copilot-swe-agent[bot]
|
8a49dc517c
Convert remaining camelCase variables to snake_case
|
2 months ago |
copilot-swe-agent[bot]
|
2e3b5373c6
Convert game/systems methods and parameters to snake_case
|
2 months ago |
copilot-swe-agent[bot]
|
bb5fca6d49
Convert component usages and selection_system to snake_case
|
2 months ago |
djeada
|
b96a11ab43
convert to snake case
|
4 months ago |
djeada
|
d566aaa747
clang tidy fixes
|
4 months ago |
djeada
|
df7163b3b3
clang tidy fixes
|
4 months ago |
djeada
|
7792ba2206
apply clang tidy fixes
|
4 months ago |
djeada
|
85e0f5814a
Fix shader and map loading by adding QRC prefix and complete shader list
|
4 months ago |
copilot-swe-agent[bot]
|
4a1598dde8
Remove backward compatibility, use enums everywhere except external boundaries
|
4 months ago |
copilot-swe-agent[bot]
|
b5e6c5d4af
Add SpawnType enum field to UnitComponent and replace string comparisons
|
4 months ago |
Adam Djellouli
|
809b6de782
Merge pull request #261 from djeada/copilot/fix-archer-engagement-behavior
|
4 months ago |
copilot-swe-agent[bot]
|
5725d3e5ed
Fix archer behavior for all movement scenarios, not just chase
|
4 months ago |
copilot-swe-agent[bot]
|
63901a1ca8
Fix archer behavior to stop and engage from range
|
4 months ago |
djeada
|
42426f7bd5
apply format
|
4 months ago |
djeada
|
f0ff5dd9ce
🛡️ Add Spearman Unit Type with Dedicated Renderer and Shaders
|
4 months ago |
Adam Djellouli
|
69e4b0344c
guard better against invalid entity access
|
4 months ago |