Commit History

Author SHA1 Message Date
  copilot-swe-agent[bot] ce3327a756 Refactor combat system into modular structure similar to ai_system 2 months ago
  djeada 66a69c6c25 apply format 2 months ago
  copilot-swe-agent[bot] 00aca61c89 Refactor hold mode check into reusable helper function 2 months ago
  copilot-swe-agent[bot] 5259ab5c65 Prevent hold mode units from moving in combat and increase hold attack bonus 2 months ago
  djeada 0cc7fcaca1 fix compilation errors 2 months ago
  copilot-swe-agent[bot] 54014398fc Add CameraVisibilityService for general visibility-based optimization across game systems 2 months ago
  copilot-swe-agent[bot] 289f0fb3a2 Address code review feedback: fix spear_thrust_variant, remove unused function, improve attacker_type handling, limit knockback 2 months ago
  copilot-swe-agent[bot] 84c11ed51c Add combat animation state, hit feedback components, and audio support for RTS combat improvements 2 months ago
  djeada 9866b02a23 fix compilation errors 2 months ago
  copilot-swe-agent[bot] 92b2370099 Convert additional camelCase methods and variables to snake_case across game module 2 months ago
  djeada 80e69e7cd7 implement catapult 2 months ago
  djeada 6ce04d0214 Fix compilation errors 2 months ago
  copilot-swe-agent[bot] 3a703e78bf Convert World and EventManager methods to snake_case 2 months ago
  copilot-swe-agent[bot] 8e1eef901b Convert Entity methods and remaining structs to snake_case 2 months ago
  copilot-swe-agent[bot] 8a49dc517c Convert remaining camelCase variables to snake_case 2 months ago
  copilot-swe-agent[bot] 2e3b5373c6 Convert game/systems methods and parameters to snake_case 2 months ago
  copilot-swe-agent[bot] bb5fca6d49 Convert component usages and selection_system to snake_case 2 months ago
  djeada b96a11ab43 convert to snake case 4 months ago
  djeada d566aaa747 clang tidy fixes 4 months ago
  djeada df7163b3b3 clang tidy fixes 4 months ago
  djeada 7792ba2206 apply clang tidy fixes 4 months ago
  djeada 85e0f5814a Fix shader and map loading by adding QRC prefix and complete shader list 4 months ago
  copilot-swe-agent[bot] 4a1598dde8 Remove backward compatibility, use enums everywhere except external boundaries 4 months ago
  copilot-swe-agent[bot] b5e6c5d4af Add SpawnType enum field to UnitComponent and replace string comparisons 4 months ago
  Adam Djellouli 809b6de782 Merge pull request #261 from djeada/copilot/fix-archer-engagement-behavior 4 months ago
  copilot-swe-agent[bot] 5725d3e5ed Fix archer behavior for all movement scenarios, not just chase 4 months ago
  copilot-swe-agent[bot] 63901a1ca8 Fix archer behavior to stop and engage from range 4 months ago
  djeada 42426f7bd5 apply format 4 months ago
  djeada f0ff5dd9ce 🛡️ Add Spearman Unit Type with Dedicated Renderer and Shaders 4 months ago
  Adam Djellouli 69e4b0344c guard better against invalid entity access 4 months ago