djeada
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f5069c5f57
fix movement and pathfinding logic
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2 månader sedan |
djeada
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4ccd98ae25
fix first mission
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2 månader sedan |
djeada
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ebfdd301c3
fix compilation errors
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2 månader sedan |
djeada
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139500148c
improve movement animation
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2 månader sedan |
djeada
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21e7ad1bc7
apply format
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2 månader sedan |
copilot-swe-agent[bot]
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55ce5c1886
Fix code review issues: bounds checks and unused variables
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2 månader sedan |
copilot-swe-agent[bot]
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3c9d0893b3
Implement top 3 CPU bottleneck fixes
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2 månader sedan |
copilot-swe-agent[bot]
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92b2370099
Convert additional camelCase methods and variables to snake_case across game module
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2 månader sedan |
djeada
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6ce04d0214
Fix compilation errors
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2 månader sedan |
copilot-swe-agent[bot]
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cf48d12d4b
Convert final remaining structs to snake_case (ProductionState, SpawnParams, pathfinding)
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2 månader sedan |
djeada
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d566aaa747
clang tidy fixes
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4 månader sedan |
djeada
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df7163b3b3
clang tidy fixes
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4 månader sedan |
djeada
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721220eb35
fix couple cpu inefficiencies and add biome to rendering
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4 månader sedan |
djeada
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124d80d912
improve map rendering
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4 månader sedan |
djeada
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80e8241e23
implement terrain base
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4 månader sedan |
djeada
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19681b2d33
comprehensive Building Collision System to prevent troops from pathfinding through buildings
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4 månader sedan |
djeada
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12b6f21791
introduce clang format and run it on all the files
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4 månader sedan |
copilot-swe-agent[bot]
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013b5347c6
Implement complete C++20/Qt6 RTS engine with ECS, OpenGL rendering, and UI systems
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5 månader sedan |