Commit History

Author SHA1 Message Date
  djeada 6ce04d0214 Fix compilation errors 2 months ago
  copilot-swe-agent[bot] 3a703e78bf Convert World and EventManager methods to snake_case 2 months ago
  copilot-swe-agent[bot] 8e1eef901b Convert Entity methods and remaining structs to snake_case 2 months ago
  copilot-swe-agent[bot] bb5fca6d49 Convert component usages and selection_system to snake_case 2 months ago
  djeada f7c4957043 selected units ui improved 3 months ago
  djeada d566aaa747 clang tidy fixes 3 months ago
  copilot-swe-agent[bot] 065d4996b2 Rebind input controls to match RTS standards 4 months ago
  djeada df7163b3b3 clang tidy fixes 4 months ago
  djeada 7792ba2206 apply clang tidy fixes 4 months ago
  djeada 85e0f5814a Fix shader and map loading by adding QRC prefix and complete shader list 4 months ago
  copilot-swe-agent[bot] 4a1598dde8 Remove backward compatibility, use enums everywhere except external boundaries 4 months ago
  copilot-swe-agent[bot] d8cee4254e Connect unit selection events to audio and add integration test 4 months ago
  copilot-swe-agent[bot] 7d5928bff0 Extend make format to include QML and shader files, add CONTRIBUTING.md 4 months ago
  copilot-swe-agent[bot] eadede60d6 Implement X hotkey to select all player troops 4 months ago
  copilot-swe-agent[bot] 73723f0142 Add SelectionController and CommandController classes 4 months ago
  djeada 12b6f21791 introduce clang format and run it on all the files 4 months ago
  djeada 6018676930 improve unit selection and coordination 4 months ago
  copilot-swe-agent[bot] 013b5347c6 Implement complete C++20/Qt6 RTS engine with ECS, OpenGL rendering, and UI systems 5 months ago