djeada
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6ce04d0214
Fix compilation errors
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2 months ago |
copilot-swe-agent[bot]
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3a703e78bf
Convert World and EventManager methods to snake_case
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2 months ago |
copilot-swe-agent[bot]
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8e1eef901b
Convert Entity methods and remaining structs to snake_case
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2 months ago |
copilot-swe-agent[bot]
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bb5fca6d49
Convert component usages and selection_system to snake_case
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2 months ago |
djeada
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f7c4957043
selected units ui improved
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3 months ago |
djeada
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d566aaa747
clang tidy fixes
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3 months ago |
copilot-swe-agent[bot]
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065d4996b2
Rebind input controls to match RTS standards
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4 months ago |
djeada
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df7163b3b3
clang tidy fixes
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4 months ago |
djeada
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7792ba2206
apply clang tidy fixes
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4 months ago |
djeada
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85e0f5814a
Fix shader and map loading by adding QRC prefix and complete shader list
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4 months ago |
copilot-swe-agent[bot]
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4a1598dde8
Remove backward compatibility, use enums everywhere except external boundaries
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4 months ago |
copilot-swe-agent[bot]
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d8cee4254e
Connect unit selection events to audio and add integration test
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4 months ago |
copilot-swe-agent[bot]
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7d5928bff0
Extend make format to include QML and shader files, add CONTRIBUTING.md
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4 months ago |
copilot-swe-agent[bot]
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eadede60d6
Implement X hotkey to select all player troops
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4 months ago |
copilot-swe-agent[bot]
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73723f0142
Add SelectionController and CommandController classes
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4 months ago |
djeada
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12b6f21791
introduce clang format and run it on all the files
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4 months ago |
djeada
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6018676930
improve unit selection and coordination
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4 months ago |
copilot-swe-agent[bot]
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013b5347c6
Implement complete C++20/Qt6 RTS engine with ECS, OpenGL rendering, and UI systems
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5 months ago |