Copilot
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0ebd5c515b
Normalize render/ naming to snake_case (#840)
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1 month ago |
Copilot
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01c2a3efe3
Convert camelCase to snake_case in render/ directory (#664)
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2 months ago |
djeada
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7cb69244c1
Fix shoulder curvature by modifying main torso body geometry
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2 months ago |
djeada
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a6ad9a0154
fix compilation error:
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2 months ago |
copilot-swe-agent[bot]
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a3b36c1898
Modernize mesh factory functions to return std::unique_ptr instead of raw pointers
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2 months ago |
copilot-swe-agent[bot]
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2c0c5d5ae9
Improve torso mesh generation instead of adding overlay geometry
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2 months ago |
djeada
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bfa7b41117
apply format
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2 months ago |
copilot-swe-agent[bot]
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0123998c87
Convert additional render module methods to snake_case
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2 months ago |
djeada
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1e8514aa75
Fix Carthage shaders not loaded - add healer, horse_archer, horse_spearman to ShaderCache
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2 months ago |
djeada
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e735b11fe7
introduce mask id for roman troops shaders
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3 months ago |
djeada
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d9b927d631
Add healer to base troops configuration
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3 months ago |
djeada
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b96a11ab43
convert to snake case
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3 months ago |
djeada
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d566aaa747
clang tidy fixes
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3 months ago |
djeada
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df7163b3b3
clang tidy fixes
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4 months ago |
djeada
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7792ba2206
apply clang tidy fixes
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4 months ago |
djeada
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30bdf1a7ee
apply format
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4 months ago |
djeada
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db4afea64e
cleanup render utils
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4 months ago |
djeada
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068405ca8c
Implement separate archer and knight shaders with distinct material rendering
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4 months ago |
djeada
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25a027631b
improve HUD functionalities and UI
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4 months ago |