Copilot
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01c2a3efe3
Convert camelCase to snake_case in render/ directory (#664)
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2 mesi fa |
djeada
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bfa7b41117
apply format
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2 mesi fa |
copilot-swe-agent[bot]
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2d218a984e
Convert additional camelCase methods to snake_case across render module
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2 mesi fa |
copilot-swe-agent[bot]
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0123998c87
Convert additional render module methods to snake_case
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2 mesi fa |
djeada
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55bc6dc9c1
Add GPU-based shadow shaders and integrate into humanoid renderer
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3 mesi fa |
djeada
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d566aaa747
clang tidy fixes
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3 mesi fa |
Jamal
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16474f4305
Fix: opengl header compatibility on macos
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4 mesi fa |
djeada
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df7163b3b3
clang tidy fixes
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4 mesi fa |
djeada
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7792ba2206
apply clang tidy fixes
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4 mesi fa |
djeada
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85e0f5814a
Fix shader and map loading by adding QRC prefix and complete shader list
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4 mesi fa |
djeada
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30bdf1a7ee
apply format
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4 mesi fa |
djeada
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db4afea64e
cleanup render utils
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4 mesi fa |
djeada
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721220eb35
fix couple cpu inefficiencies and add biome to rendering
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4 mesi fa |
djeada
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12b6f21791
introduce clang format and run it on all the files
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4 mesi fa |
Adam Djellouli
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1ccdd545c9
Fix: defer OpenGL init until context is current; init via QQuickWindow::sceneGraphInitialized
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5 mesi fa |
copilot-swe-agent[bot]
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013b5347c6
Implement complete C++20/Qt6 RTS engine with ECS, OpenGL rendering, and UI systems
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5 mesi fa |