Cronologia Commit

Autore SHA1 Messaggio Data
  Copilot 01c2a3efe3 Convert camelCase to snake_case in render/ directory (#664) 2 mesi fa
  djeada bfa7b41117 apply format 2 mesi fa
  copilot-swe-agent[bot] 2d218a984e Convert additional camelCase methods to snake_case across render module 2 mesi fa
  copilot-swe-agent[bot] 0123998c87 Convert additional render module methods to snake_case 2 mesi fa
  djeada 55bc6dc9c1 Add GPU-based shadow shaders and integrate into humanoid renderer 3 mesi fa
  djeada d566aaa747 clang tidy fixes 3 mesi fa
  Jamal 16474f4305 Fix: opengl header compatibility on macos 4 mesi fa
  djeada df7163b3b3 clang tidy fixes 4 mesi fa
  djeada 7792ba2206 apply clang tidy fixes 4 mesi fa
  djeada 85e0f5814a Fix shader and map loading by adding QRC prefix and complete shader list 4 mesi fa
  djeada 30bdf1a7ee apply format 4 mesi fa
  djeada db4afea64e cleanup render utils 4 mesi fa
  djeada 721220eb35 fix couple cpu inefficiencies and add biome to rendering 4 mesi fa
  djeada 12b6f21791 introduce clang format and run it on all the files 4 mesi fa
  Adam Djellouli 1ccdd545c9 Fix: defer OpenGL init until context is current; init via QQuickWindow::sceneGraphInitialized 5 mesi fa
  copilot-swe-agent[bot] 013b5347c6 Implement complete C++20/Qt6 RTS engine with ECS, OpenGL rendering, and UI systems 5 mesi fa