Cronologia Commit

Autore SHA1 Messaggio Data
  Copilot 01c2a3efe3 Convert camelCase to snake_case in render/ directory (#664) 2 mesi fa
  djeada 80f81a2cd1 apply format 2 mesi fa
  copilot-swe-agent[bot] a1bde3c63d Add unified spawn validation framework for randomly spawned objects 2 mesi fa
  djeada 96e6111d25 merge main, fix merge conflicts 2 mesi fa
  djeada 9866b02a23 fix compilation errors 2 mesi fa
  copilot-swe-agent[bot] 0123998c87 Convert additional render module methods to snake_case 2 mesi fa
  djeada df13b11112 Fix compilation errors 2 mesi fa
  copilot-swe-agent[bot] ca4699b0cb Convert ground renderer GPU struct members to snake_case 2 mesi fa
  djeada 6cc59465fc Add explicit groundType to all map files 3 mesi fa
  djeada b96a11ab43 convert to snake case 3 mesi fa
  djeada d566aaa747 clang tidy fixes 3 mesi fa
  copilot-swe-agent[bot] 2d3c58b2ca Use PascalCase for namespace names 4 mesi fa
  copilot-swe-agent[bot] f77615c2dc Convert all added constants and functions to snake_case 4 mesi fa
  copilot-swe-agent[bot] ae0fc81ad6 Add TwoPi constant and replace magic numbers in ground renderers 4 mesi fa
  djeada df7163b3b3 clang tidy fixes 4 mesi fa
  djeada 7792ba2206 apply clang tidy fixes 4 mesi fa
  djeada 30bdf1a7ee apply format 4 mesi fa
  djeada db4afea64e cleanup render utils 4 mesi fa
  copilot-swe-agent[bot] a7ee71ccb7 Add river terrain checks to prevent biome spawning in water areas 4 mesi fa
  copilot-swe-agent[bot] 7b591f2ea5 Add edge padding to prevent biome objects spawning near map edges 4 mesi fa
  copilot-swe-agent[bot] 7a3268b740 Refactor render pass pipeline with interface and loop 4 mesi fa
  copilot-swe-agent[bot] 90923cff81 Remove debug statements from render and app files 4 mesi fa
  djeada f534228d36 Enhance terrain rendering with advanced displacement and material features 4 mesi fa