Copilot
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01c2a3efe3
Convert camelCase to snake_case in render/ directory (#664)
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2 mesi fa |
djeada
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80f81a2cd1
apply format
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2 mesi fa |
copilot-swe-agent[bot]
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a1bde3c63d
Add unified spawn validation framework for randomly spawned objects
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2 mesi fa |
djeada
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96e6111d25
merge main, fix merge conflicts
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2 mesi fa |
djeada
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9866b02a23
fix compilation errors
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2 mesi fa |
copilot-swe-agent[bot]
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0123998c87
Convert additional render module methods to snake_case
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2 mesi fa |
djeada
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df13b11112
Fix compilation errors
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2 mesi fa |
copilot-swe-agent[bot]
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ca4699b0cb
Convert ground renderer GPU struct members to snake_case
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2 mesi fa |
djeada
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6cc59465fc
Add explicit groundType to all map files
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3 mesi fa |
djeada
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b96a11ab43
convert to snake case
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3 mesi fa |
djeada
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d566aaa747
clang tidy fixes
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3 mesi fa |
copilot-swe-agent[bot]
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2d3c58b2ca
Use PascalCase for namespace names
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4 mesi fa |
copilot-swe-agent[bot]
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f77615c2dc
Convert all added constants and functions to snake_case
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4 mesi fa |
copilot-swe-agent[bot]
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ae0fc81ad6
Add TwoPi constant and replace magic numbers in ground renderers
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4 mesi fa |
djeada
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df7163b3b3
clang tidy fixes
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4 mesi fa |
djeada
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7792ba2206
apply clang tidy fixes
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4 mesi fa |
djeada
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30bdf1a7ee
apply format
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4 mesi fa |
djeada
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db4afea64e
cleanup render utils
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4 mesi fa |
copilot-swe-agent[bot]
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a7ee71ccb7
Add river terrain checks to prevent biome spawning in water areas
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4 mesi fa |
copilot-swe-agent[bot]
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7b591f2ea5
Add edge padding to prevent biome objects spawning near map edges
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4 mesi fa |
copilot-swe-agent[bot]
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7a3268b740
Refactor render pass pipeline with interface and loop
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4 mesi fa |
copilot-swe-agent[bot]
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90923cff81
Remove debug statements from render and app files
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4 mesi fa |
djeada
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f534228d36
Enhance terrain rendering with advanced displacement and material features
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4 mesi fa |