Copilot
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0ebd5c515b
Normalize render/ naming to snake_case (#840)
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1 month ago |
Copilot
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01c2a3efe3
Convert camelCase to snake_case in render/ directory (#664)
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2 months ago |
djeada
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139500148c
improve movement animation
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2 months ago |
djeada
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66a69c6c25
apply format
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2 months ago |
copilot-swe-agent[bot]
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d7788d119d
Comprehensive melee animation overhaul with full-body dynamics
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2 months ago |
copilot-swe-agent[bot]
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14d30fea2f
Fix melee fight animations for more natural hand movements
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2 months ago |
djeada
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bfa7b41117
apply format
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2 months ago |
copilot-swe-agent[bot]
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2d218a984e
Convert additional camelCase methods to snake_case across render module
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2 months ago |
copilot-swe-agent[bot]
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0123998c87
Convert additional render module methods to snake_case
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2 months ago |
djeada
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df13b11112
Fix compilation errors
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2 months ago |
djeada
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58603b6f7f
minor changes to torso geometry and shaders
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2 months ago |
djeada
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1248480587
Fix cavalry selection ring position
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3 months ago |
djeada
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52d166e3c2
fix issue of face clipping trough helmet on mounted units
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3 months ago |
djeada
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58f00acea1
fix horse legs deform into a “string of spheres”
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3 months ago |
djeada
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d9b927d631
Add healer to base troops configuration
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3 months ago |
copilot-swe-agent[bot]
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fea043785c
Convert all struct fields to snake_case naming convention
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3 months ago |
copilot-swe-agent[bot]
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dec9b96660
Extract humanoid rendering foundations: types, constants, and animation logic
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3 months ago |
djeada
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160ae7209c
Fix rider proportions for horse_swordsman units across all nations
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3 months ago |
djeada
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af166f624d
fix horse rider double rendering
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3 months ago |