djeada
|
d566aaa747
clang tidy fixes
|
1 月之前 |
djeada
|
df7163b3b3
clang tidy fixes
|
1 月之前 |
djeada
|
7792ba2206
apply clang tidy fixes
|
1 月之前 |
djeada
|
30bdf1a7ee
apply format
|
1 月之前 |
djeada
|
db4afea64e
cleanup render utils
|
1 月之前 |
djeada
|
a4feebde5e
Fix data race by adding mutex protection for resource maps
|
1 月之前 |
copilot-swe-agent[bot]
|
9503d16618
Fix unsafe mixing of qreal and float in screen coordinates
|
2 月之前 |
djeada
|
28939fed42
apply format
|
2 月之前 |
djeada
|
fa9f28aad0
Implement soft edge-visibility and footprint calculations
|
2 月之前 |
djeada
|
f534228d36
Enhance terrain rendering with advanced displacement and material features
|
2 月之前 |
djeada
|
721220eb35
fix couple cpu inefficiencies and add biome to rendering
|
2 月之前 |
djeada
|
11d17797b3
Clear selection only on right-click when selection is non-empty
|
2 月之前 |
Adam Djellouli
|
66543b024f
Update render/gl/camera.cpp
|
2 月之前 |
Adam Djellouli
|
b8d7726e21
Update render/gl/camera.cpp
|
2 月之前 |
djeada
|
124d80d912
improve map rendering
|
2 月之前 |
djeada
|
12b6f21791
introduce clang format and run it on all the files
|
2 月之前 |
djeada
|
6018676930
improve unit selection and coordination
|
2 月之前 |
copilot-swe-agent[bot]
|
013b5347c6
Implement complete C++20/Qt6 RTS engine with ECS, OpenGL rendering, and UI systems
|
2 月之前 |