copilot-swe-agent[bot]
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d7788d119d
Comprehensive melee animation overhaul with full-body dynamics
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1 week ago |
copilot-swe-agent[bot]
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14d30fea2f
Fix melee fight animations for more natural hand movements
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1 week ago |
djeada
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0cc7fcaca1
fix compilation errors
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1 week ago |
copilot-swe-agent[bot]
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097186d26a
Add healer animation: face healing target and channeling pose during heal
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1 week ago |
copilot-swe-agent[bot]
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289f0fb3a2
Address code review feedback: fix spear_thrust_variant, remove unused function, improve attacker_type handling, limit knockback
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1 week ago |
copilot-swe-agent[bot]
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84c11ed51c
Add combat animation state, hit feedback components, and audio support for RTS combat improvements
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1 week ago |
djeada
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bfa7b41117
apply format
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1 week ago |
copilot-swe-agent[bot]
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2d218a984e
Convert additional camelCase methods to snake_case across render module
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1 week ago |
copilot-swe-agent[bot]
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0123998c87
Convert additional render module methods to snake_case
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1 week ago |
djeada
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333f7cad92
apply format
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1 week ago |
djeada
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8d79bbd2da
Fix bow position and carthage shaders
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2 weeks ago |
djeada
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3372651295
improve heavy helmet carthage
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3 weeks ago |
djeada
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4bd1e66db8
apply format
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1 month ago |
djeada
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c7c8cdd3f5
fix merge conflicts
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1 month ago |
copilot-swe-agent[bot]
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b6c6de7b4a
Implement holdSwordAndShield, lookAt, and getter methods; refactor unit renderers
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1 month ago |
copilot-swe-agent[bot]
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fea043785c
Convert all struct fields to snake_case naming convention
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1 month ago |
copilot-swe-agent[bot]
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dec9b96660
Extract humanoid rendering foundations: types, constants, and animation logic
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1 month ago |
djeada
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2cc88d4bf3
apply format
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1 month ago |
Adam Djellouli
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27ec922a69
refactor pose controller
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1 month ago |
copilot-swe-agent[bot]
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7624f2ea38
Fix failing pose controller tests
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1 month ago |
djeada
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e9dde89c89
apply format
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1 month ago |
copilot-swe-agent[bot]
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ec604f2598
Implement HumanoidPoseController with basic stance and IK methods
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1 month ago |