Commit History

Author SHA1 Message Date
  copilot-swe-agent[bot] d7788d119d Comprehensive melee animation overhaul with full-body dynamics 1 week ago
  copilot-swe-agent[bot] 14d30fea2f Fix melee fight animations for more natural hand movements 1 week ago
  djeada 0cc7fcaca1 fix compilation errors 1 week ago
  copilot-swe-agent[bot] 097186d26a Add healer animation: face healing target and channeling pose during heal 1 week ago
  copilot-swe-agent[bot] 289f0fb3a2 Address code review feedback: fix spear_thrust_variant, remove unused function, improve attacker_type handling, limit knockback 1 week ago
  copilot-swe-agent[bot] 84c11ed51c Add combat animation state, hit feedback components, and audio support for RTS combat improvements 1 week ago
  djeada bfa7b41117 apply format 1 week ago
  copilot-swe-agent[bot] 2d218a984e Convert additional camelCase methods to snake_case across render module 1 week ago
  copilot-swe-agent[bot] 0123998c87 Convert additional render module methods to snake_case 1 week ago
  djeada 333f7cad92 apply format 1 week ago
  djeada 8d79bbd2da Fix bow position and carthage shaders 2 weeks ago
  djeada 3372651295 improve heavy helmet carthage 3 weeks ago
  djeada 4bd1e66db8 apply format 1 month ago
  djeada c7c8cdd3f5 fix merge conflicts 1 month ago
  copilot-swe-agent[bot] b6c6de7b4a Implement holdSwordAndShield, lookAt, and getter methods; refactor unit renderers 1 month ago
  copilot-swe-agent[bot] fea043785c Convert all struct fields to snake_case naming convention 1 month ago
  copilot-swe-agent[bot] dec9b96660 Extract humanoid rendering foundations: types, constants, and animation logic 1 month ago
  djeada 2cc88d4bf3 apply format 1 month ago
  Adam Djellouli 27ec922a69 refactor pose controller 1 month ago
  copilot-swe-agent[bot] 7624f2ea38 Fix failing pose controller tests 1 month ago
  djeada e9dde89c89 apply format 1 month ago
  copilot-swe-agent[bot] ec604f2598 Implement HumanoidPoseController with basic stance and IK methods 1 month ago