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cpp
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Standard-of-Iron
tükrözi:
https://github.com/djeada/Standard-of-Iron.git
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dc48c527f2
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copilot/add-building-destruction-animation
copilot/add-building-destruction-animation-again
copilot/add-construction-preview-feature
copilot/add-defense-towers
copilot/add-healing-animation-for-healer
copilot/add-homes-for-barracks
copilot/add-idle-behavior-system
copilot/add-minimap-camera-movement
copilot/add-mission-framework-authoring
copilot/add-new-troop-builder
copilot/add-release-pipeline-workflow
copilot/add-stamina-and-run-mechanics
copilot/analyze-cpu-bottlenecks
copilot/convert-camelcase-to-snakecase
copilot/design-8-mission-campaign
copilot/extend-fight-dust-pipeline
copilot/extend-fight-dust-pipeline-again
copilot/fix-auto-correction-direction
copilot/fix-barracks-mesh-change
copilot/fix-collision-size-miscalculation
copilot/fix-failing-tests
copilot/fix-guard-mode-functionality
copilot/fix-inconsistent-unit-cost-usage
copilot/fix-infantry-torso-twist
copilot/fix-melee-combat-lockout
copilot/fix-meshes-for-mode-indicators
copilot/fix-multi-unit-formation
copilot/fix-pathfinding-collision-issues
copilot/fix-torso-geometry-issues
copilot/fix-unit-collision-size
copilot/implement-formation-infrastructure
copilot/improve-builder-meshes-shaders
copilot/improve-defense-tower-meshes
copilot/improve-render-animation-builders
copilot/improve-scene-renderer
copilot/improve-walk-run-animation
copilot/refactor-game-engine-code
main
movement
torso_fix
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djeada
dc48c527f2
Render: refactor to Backend + DrawQueue; rename renderer -> scene_renderer; add GroundRenderer module and integrate into load/render; update build files and entity renderers
2 hónapja