Commit History

Author SHA1 Message Date
  Adam Djellouli 54e9a3cc9d improve rendering pipeline (#866) 2 weeks ago
  djeada 333f7cad92 apply format 2 months ago
  djeada df7163b3b3 clang tidy fixes 4 months ago
  djeada 068405ca8c Implement separate archer and knight shaders with distinct material rendering 4 months ago
  copilot-swe-agent[bot] e86663aea4 Add tunic skirt with cloth simulation to archer mesh 4 months ago
  copilot-swe-agent[bot] 67ca370be5 Make all materials team-color based: leather and metal now derived from team tint 4 months ago
  copilot-swe-agent[bot] ac341e469d Apply code formatting to archer renderer changes 4 months ago
  copilot-swe-agent[bot] ed88099992 Implement archer renderer improvements: proportions, materials, and formation variety 4 months ago
  copilot-swe-agent[bot] 7d5928bff0 Extend make format to include QML and shader files, add CONTRIBUTING.md 4 months ago
  djeada 07ece1399e Feature: add Barracks unit, registry, and HUD production panel; can recruit Archers near selected Barracks; spawn starter Barracks 4 months ago
  djeada 6018676930 improve unit selection and coordination 4 months ago
  copilot-swe-agent[bot] 013b5347c6 Implement complete C++20/Qt6 RTS engine with ECS, OpenGL rendering, and UI systems 5 months ago