Adam Djellouli
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54e9a3cc9d
improve rendering pipeline (#866)
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2 weeks ago |
djeada
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333f7cad92
apply format
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2 months ago |
djeada
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df7163b3b3
clang tidy fixes
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4 months ago |
djeada
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068405ca8c
Implement separate archer and knight shaders with distinct material rendering
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4 months ago |
copilot-swe-agent[bot]
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e86663aea4
Add tunic skirt with cloth simulation to archer mesh
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4 months ago |
copilot-swe-agent[bot]
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67ca370be5
Make all materials team-color based: leather and metal now derived from team tint
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4 months ago |
copilot-swe-agent[bot]
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ac341e469d
Apply code formatting to archer renderer changes
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4 months ago |
copilot-swe-agent[bot]
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ed88099992
Implement archer renderer improvements: proportions, materials, and formation variety
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4 months ago |
copilot-swe-agent[bot]
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7d5928bff0
Extend make format to include QML and shader files, add CONTRIBUTING.md
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4 months ago |
djeada
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07ece1399e
Feature: add Barracks unit, registry, and HUD production panel; can recruit Archers near selected Barracks; spawn starter Barracks
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4 months ago |
djeada
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6018676930
improve unit selection and coordination
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4 months ago |
copilot-swe-agent[bot]
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013b5347c6
Implement complete C++20/Qt6 RTS engine with ECS, OpenGL rendering, and UI systems
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5 months ago |