Commit History

Author SHA1 Message Date
  Adam Djellouli ece74f5420 Improve rendering pipeline (#867) 2 weeks ago
  djeada 21e7ad1bc7 apply format 2 months ago
  copilot-swe-agent[bot] 5e257783b2 Address code review feedback for medium impact fixes 2 months ago
  copilot-swe-agent[bot] a8bf8afef2 Implement medium impact bottleneck fixes 2 months ago
  djeada 9557fec357 merge main 2 months ago
  copilot-swe-agent[bot] afe7b6748b Fix race condition and result overwriting in worker thread 2 months ago
  copilot-swe-agent[bot] 38defc9cc0 Refactor visibility_service to use thread pool with job coalescing 2 months ago
  copilot-swe-agent[bot] 481914cbfb Include expanded_range_sq in hash computation to fix hash collision issue 2 months ago
  copilot-swe-agent[bot] e7b6177ac6 Improve visibility_service.cpp to prevent starting async jobs on every update() call 2 months ago
  copilot-swe-agent[bot] 6a25c9b1c9 Add spectator mode support for CPU-only matches 2 months ago
  copilot-swe-agent[bot] 92b2370099 Convert additional camelCase methods and variables to snake_case across game module 2 months ago
  copilot-swe-agent[bot] 3a703e78bf Convert World and EventManager methods to snake_case 2 months ago
  copilot-swe-agent[bot] 8e1eef901b Convert Entity methods and remaining structs to snake_case 2 months ago
  djeada df7163b3b3 clang tidy fixes 4 months ago
  djeada 7792ba2206 apply clang tidy fixes 4 months ago
  copilot-swe-agent[bot] 3de3e9bcfc Add neutral entity check to fog of war vision sources 4 months ago
  djeada de4d8c934a improved ai and combat system 4 months ago
  djeada 721220eb35 fix couple cpu inefficiencies and add biome to rendering 4 months ago
  djeada 80e8241e23 implement terrain base 4 months ago