Adam Djellouli
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ece74f5420
Improve rendering pipeline (#867)
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2 weeks ago |
djeada
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21e7ad1bc7
apply format
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2 months ago |
copilot-swe-agent[bot]
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5e257783b2
Address code review feedback for medium impact fixes
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2 months ago |
copilot-swe-agent[bot]
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a8bf8afef2
Implement medium impact bottleneck fixes
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2 months ago |
djeada
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9557fec357
merge main
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2 months ago |
copilot-swe-agent[bot]
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afe7b6748b
Fix race condition and result overwriting in worker thread
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2 months ago |
copilot-swe-agent[bot]
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38defc9cc0
Refactor visibility_service to use thread pool with job coalescing
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2 months ago |
copilot-swe-agent[bot]
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481914cbfb
Include expanded_range_sq in hash computation to fix hash collision issue
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2 months ago |
copilot-swe-agent[bot]
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e7b6177ac6
Improve visibility_service.cpp to prevent starting async jobs on every update() call
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2 months ago |
copilot-swe-agent[bot]
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6a25c9b1c9
Add spectator mode support for CPU-only matches
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2 months ago |
copilot-swe-agent[bot]
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92b2370099
Convert additional camelCase methods and variables to snake_case across game module
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2 months ago |
copilot-swe-agent[bot]
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3a703e78bf
Convert World and EventManager methods to snake_case
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2 months ago |
copilot-swe-agent[bot]
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8e1eef901b
Convert Entity methods and remaining structs to snake_case
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2 months ago |
djeada
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df7163b3b3
clang tidy fixes
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4 months ago |
djeada
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7792ba2206
apply clang tidy fixes
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4 months ago |
copilot-swe-agent[bot]
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3de3e9bcfc
Add neutral entity check to fog of war vision sources
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4 months ago |
djeada
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de4d8c934a
improved ai and combat system
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4 months ago |
djeada
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721220eb35
fix couple cpu inefficiencies and add biome to rendering
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4 months ago |
djeada
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80e8241e23
implement terrain base
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4 months ago |