Commit History

Author SHA1 Message Date
  djeada 1232c50a4e apply format 1 month ago
  Copilot 8b70fd6e90 Convert remaining camelCase identifiers to snake_case (#841) 1 month ago
  djeada cf8dfbaa83 apply format 2 months ago
  Copilot b15f13d1f0 Add archer 1.5x base damage and 2x bonus vs elephants for Rome and Carthage (#785) 2 months ago
  Adam Djellouli 2c00eb46db Ai fix (#765) 2 months ago
  Copilot e81f56ba70 Fix buildings moving during melee lock (#753) 2 months ago
  Copilot 0e547b6df1 Increase spearman hold mode range multiplier to 2.0x (#732) 2 months ago
  Copilot 7318a2a708 Fix bug where opponents walk through spearmen in hold mode (#725) 2 months ago
  Copilot ea95a7f8e9 Fix Hold mode availability, mixed selection UI logic, and add Heal/Build cursor modes (#721) 2 months ago
  djeada b658b112f7 fix compilation errors 2 months ago
  Copilot 0b00c2b212 Implement tactical combat bonuses for spearman and archer units (#713) 2 months ago
  Copilot cd3d71ef97 Block hill slopes except at entrance ramps (#708) 2 months ago
  Copilot 5ccbefec22 Improve arrow rain: increase density, split wood/metal rendering, verify caching (#706) 2 months ago
  djeada ebfdd301c3 fix compilation errors 2 months ago
  djeada 139500148c improve movement animation 2 months ago
  copilot-swe-agent[bot] a8bf8afef2 Implement medium impact bottleneck fixes 2 months ago
  copilot-swe-agent[bot] 50544d0024 Simplify face-to-face targeting in process_melee_lock 2 months ago
  copilot-swe-agent[bot] 5e1b4161a6 Fix melee combat lockout: allow units to disengage and ensure face-to-face combat 2 months ago
  djeada a6ad9a0154 fix compilation error: 2 months ago
  copilot-swe-agent[bot] 5c9c36f391 Address code review feedback 2 months ago
  copilot-swe-agent[bot] 8ab7a81f17 Implement Guard/Defend Mode for units 2 months ago
  djeada 57abd0b614 fix loading screen 2 months ago
  copilot-swe-agent[bot] c6d9083685 Remove unused chase_target function with nullptr dereference bug 2 months ago
  copilot-swe-agent[bot] ce3327a756 Refactor combat system into modular structure similar to ai_system 2 months ago