Commit History

Author SHA1 Message Date
  djeada 1232c50a4e apply format 1 month ago
  Copilot 8b70fd6e90 Convert remaining camelCase identifiers to snake_case (#841) 1 month ago
  djeada f5069c5f57 fix movement and pathfinding logic 2 months ago
  djeada 4ccd98ae25 fix first mission 2 months ago
  djeada ebfdd301c3 fix compilation errors 2 months ago
  djeada 139500148c improve movement animation 2 months ago
  djeada 21e7ad1bc7 apply format 2 months ago
  copilot-swe-agent[bot] 55ce5c1886 Fix code review issues: bounds checks and unused variables 2 months ago
  copilot-swe-agent[bot] 3c9d0893b3 Implement top 3 CPU bottleneck fixes 2 months ago
  copilot-swe-agent[bot] 92b2370099 Convert additional camelCase methods and variables to snake_case across game module 2 months ago
  djeada 6ce04d0214 Fix compilation errors 2 months ago
  copilot-swe-agent[bot] cf48d12d4b Convert final remaining structs to snake_case (ProductionState, SpawnParams, pathfinding) 2 months ago
  djeada d566aaa747 clang tidy fixes 4 months ago
  djeada df7163b3b3 clang tidy fixes 4 months ago
  djeada 721220eb35 fix couple cpu inefficiencies and add biome to rendering 4 months ago
  djeada 124d80d912 improve map rendering 4 months ago
  djeada 80e8241e23 implement terrain base 4 months ago
  djeada 19681b2d33 comprehensive Building Collision System to prevent troops from pathfinding through buildings 4 months ago
  djeada 12b6f21791 introduce clang format and run it on all the files 4 months ago
  copilot-swe-agent[bot] 013b5347c6 Implement complete C++20/Qt6 RTS engine with ECS, OpenGL rendering, and UI systems 5 months ago