Commit History

Author SHA1 Message Date
  Copilot 8b70fd6e90 Convert remaining camelCase identifiers to snake_case (#841) 1 month ago
  copilot-swe-agent[bot] 92b2370099 Convert additional camelCase methods and variables to snake_case across game module 2 months ago
  djeada 6ce04d0214 Fix compilation errors 2 months ago
  copilot-swe-agent[bot] 3a703e78bf Convert World and EventManager methods to snake_case 2 months ago
  copilot-swe-agent[bot] 8e1eef901b Convert Entity methods and remaining structs to snake_case 2 months ago
  copilot-swe-agent[bot] 2e3b5373c6 Convert game/systems methods and parameters to snake_case 2 months ago
  djeada b96a11ab43 convert to snake case 3 months ago
  djeada d566aaa747 clang tidy fixes 3 months ago
  djeada df7163b3b3 clang tidy fixes 4 months ago
  djeada 7792ba2206 apply clang tidy fixes 4 months ago
  djeada 6c7cc7c7a3 apply format 4 months ago
  copilot-swe-agent[bot] c753d4b66a Fix hover detection to use viewport bounds checks 4 months ago
  copilot-swe-agent[bot] 9503d16618 Fix unsafe mixing of qreal and float in screen coordinates 4 months ago
  djeada 4933e9ef80 small fixes around ui 4 months ago
  djeada 12b6f21791 introduce clang format and run it on all the files 4 months ago
  djeada d57f36537a Implement proper Stop command and remove Cancel button 4 months ago
  Adam Djellouli 220cff4ad0 fix: Prevent enemy building selection and improve barracks appearance 4 months ago
  Adam Djellouli 50030b67a1 Update game/systems/picking_service.cpp 4 months ago
  djeada bfde977dd1 group low-level state (runtime, viewport, level, hover) and adjust Q_PROPERTIES; route call sites to grouped structs 4 months ago