Copilot
|
8b70fd6e90
Convert remaining camelCase identifiers to snake_case (#841)
|
1 month ago |
copilot-swe-agent[bot]
|
92b2370099
Convert additional camelCase methods and variables to snake_case across game module
|
2 months ago |
djeada
|
6ce04d0214
Fix compilation errors
|
2 months ago |
copilot-swe-agent[bot]
|
3a703e78bf
Convert World and EventManager methods to snake_case
|
2 months ago |
copilot-swe-agent[bot]
|
8e1eef901b
Convert Entity methods and remaining structs to snake_case
|
2 months ago |
copilot-swe-agent[bot]
|
2e3b5373c6
Convert game/systems methods and parameters to snake_case
|
2 months ago |
djeada
|
b96a11ab43
convert to snake case
|
3 months ago |
djeada
|
d566aaa747
clang tidy fixes
|
3 months ago |
djeada
|
df7163b3b3
clang tidy fixes
|
4 months ago |
djeada
|
7792ba2206
apply clang tidy fixes
|
4 months ago |
djeada
|
6c7cc7c7a3
apply format
|
4 months ago |
copilot-swe-agent[bot]
|
c753d4b66a
Fix hover detection to use viewport bounds checks
|
4 months ago |
copilot-swe-agent[bot]
|
9503d16618
Fix unsafe mixing of qreal and float in screen coordinates
|
4 months ago |
djeada
|
4933e9ef80
small fixes around ui
|
4 months ago |
djeada
|
12b6f21791
introduce clang format and run it on all the files
|
4 months ago |
djeada
|
d57f36537a
Implement proper Stop command and remove Cancel button
|
4 months ago |
Adam Djellouli
|
220cff4ad0
fix: Prevent enemy building selection and improve barracks appearance
|
4 months ago |
Adam Djellouli
|
50030b67a1
Update game/systems/picking_service.cpp
|
4 months ago |
djeada
|
bfde977dd1
group low-level state (runtime, viewport, level, hover) and adjust Q_PROPERTIES; route call sites to grouped structs
|
4 months ago |