djeada
|
1f83c58dc4
apply format
|
2 months ago |
Copilot
|
807bbeeb52
Implement SQLite-based campaign mission progress tracking (#665)
|
2 months ago |
djeada
|
2c5caae290
Adjust map preview layout for better fit
|
2 months ago |
copilot-swe-agent[bot]
|
e1a1d7c7e4
Refactor serialization system to use snake_case naming convention
|
2 months ago |
djeada
|
9866b02a23
fix compilation errors
|
2 months ago |
copilot-swe-agent[bot]
|
92b2370099
Convert additional camelCase methods and variables to snake_case across game module
|
2 months ago |
djeada
|
4bd1e66db8
apply format
|
3 months ago |
djeada
|
8d9cde8e48
Add Campaign Mode with database schema, UI, and game integration
|
3 months ago |
djeada
|
b96a11ab43
convert to snake case
|
3 months ago |
djeada
|
d566aaa747
clang tidy fixes
|
3 months ago |
djeada
|
df7163b3b3
clang tidy fixes
|
4 months ago |
copilot-swe-agent[bot]
|
dc3fe57e40
Add configurable max population for barracks per map
|
4 months ago |
djeada
|
9dd91cd17d
persistent storage through sqlite
|
4 months ago |
copilot-swe-agent[bot]
|
1c6019463b
Fix compilation errors - use QVariant header for QVariantList/QVariantMap
|
4 months ago |
copilot-swe-agent[bot]
|
8659891f86
Separate Save and Load menus with save slot management UI
|
4 months ago |
copilot-swe-agent[bot]
|
3486fa4638
Implement SaveLoadService for game persistence
|
4 months ago |