Commit History

Author SHA1 Message Date
  djeada b658b112f7 fix compilation errors 2 months ago
  Copilot 626c0aa6b0 Fix final stats tracking: recruited troops, losses, and production costs (#715) 2 months ago
  djeada 6ce04d0214 Fix compilation errors 2 months ago
  copilot-swe-agent[bot] cf48d12d4b Convert final remaining structs to snake_case (ProductionState, SpawnParams, pathfinding) 2 months ago
  copilot-swe-agent[bot] 3a703e78bf Convert World and EventManager methods to snake_case 2 months ago
  copilot-swe-agent[bot] 8e1eef901b Convert Entity methods and remaining structs to snake_case 2 months ago
  copilot-swe-agent[bot] bb5fca6d49 Convert component usages and selection_system to snake_case 2 months ago
  copilot-swe-agent[bot] dba018645f Convert nation and building string identifiers to enums 3 months ago
  djeada c93bf025f3 introduce nation based renderers 3 months ago
  djeada df7163b3b3 clang tidy fixes 4 months ago
  copilot-swe-agent[bot] 4a1598dde8 Remove backward compatibility, use enums everywhere except external boundaries 4 months ago
  copilot-swe-agent[bot] b5e6c5d4af Add SpawnType enum field to UnitComponent and replace string comparisons 4 months ago
  copilot-swe-agent[bot] 8a68cec0d0 Add TroopType enum and update core game systems 4 months ago
  copilot-swe-agent[bot] 3b1f43512a Remove debug statements from system, map, unit, and main files 4 months ago
  djeada de4d8c934a improved ai and combat system 4 months ago
  copilot-swe-agent[bot] 34fe14f83b Add event-driven entity caching system 4 months ago
  djeada 721220eb35 fix couple cpu inefficiencies and add biome to rendering 4 months ago
  djeada 80e8241e23 implement terrain base 4 months ago
  djeada 12b6f21791 introduce clang format and run it on all the files 4 months ago
  djeada 6018676930 improve unit selection and coordination 4 months ago