Commit History

Author SHA1 Message Date
  Copilot b315debcd2 Implement Battle Elephant unit for Carthage (#764) 2 months ago
  copilot-swe-agent[bot] 2ec7a17e55 Add homes feature with roman and carthage renderers 2 months ago
  copilot-swe-agent[bot] 11fd2ffb7d Add builder unit for Roman and Carthage factions 2 months ago
  copilot-swe-agent[bot] eee8811183 Add defense towers feature with building placement mode 2 months ago
  djeada a126e67c7d Improved healers, catapults and ballista 2 months ago
  copilot-swe-agent[bot] 0b3b161e3d Add healer unit with healing system and nation-specific configurations 3 months ago
  djeada 2cfb4f3fa2 Add Horse Archer and Horse Spearman units with renderers 3 months ago
  Adam Djellouli 4a0c514165 refactor: knight to swordsman, mounted to horse (global replace and rename) 3 months ago
  djeada c93bf025f3 introduce nation based renderers 3 months ago
  djeada df7163b3b3 clang tidy fixes 4 months ago
  djeada e0d38d82b6 apply format 4 months ago
  djeada 83925f9d62 fix spawn type being tied to strings instead of enums 4 months ago
  djeada db4afea64e cleanup render utils 4 months ago
  copilot-swe-agent[bot] 8a68cec0d0 Add TroopType enum and update core game systems 4 months ago
  copilot-swe-agent[bot] 8979d15bb8 Add mounted knight unit with horse renderer and shaders 4 months ago
  copilot-swe-agent[bot] 402626133f Add Spearman unit with custom renderer and shaders 4 months ago
  copilot-swe-agent[bot] bf6034eb54 Add Knight troop type with melee combat specialization 4 months ago
  djeada 12b6f21791 introduce clang format and run it on all the files 4 months ago
  djeada 07ece1399e Feature: add Barracks unit, registry, and HUD production panel; can recruit Archers near selected Barracks; spawn starter Barracks 4 months ago
  djeada 6018676930 improve unit selection and coordination 4 months ago