Copilot
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b315debcd2
Implement Battle Elephant unit for Carthage (#764)
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2 months ago |
copilot-swe-agent[bot]
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2ec7a17e55
Add homes feature with roman and carthage renderers
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2 months ago |
copilot-swe-agent[bot]
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11fd2ffb7d
Add builder unit for Roman and Carthage factions
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2 months ago |
copilot-swe-agent[bot]
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eee8811183
Add defense towers feature with building placement mode
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2 months ago |
djeada
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a126e67c7d
Improved healers, catapults and ballista
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2 months ago |
copilot-swe-agent[bot]
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0b3b161e3d
Add healer unit with healing system and nation-specific configurations
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3 months ago |
djeada
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2cfb4f3fa2
Add Horse Archer and Horse Spearman units with renderers
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3 months ago |
Adam Djellouli
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4a0c514165
refactor: knight to swordsman, mounted to horse (global replace and rename)
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3 months ago |
djeada
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c93bf025f3
introduce nation based renderers
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3 months ago |
djeada
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df7163b3b3
clang tidy fixes
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4 months ago |
djeada
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e0d38d82b6
apply format
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4 months ago |
djeada
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83925f9d62
fix spawn type being tied to strings instead of enums
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4 months ago |
djeada
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db4afea64e
cleanup render utils
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4 months ago |
copilot-swe-agent[bot]
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8a68cec0d0
Add TroopType enum and update core game systems
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4 months ago |
copilot-swe-agent[bot]
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8979d15bb8
Add mounted knight unit with horse renderer and shaders
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4 months ago |
copilot-swe-agent[bot]
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402626133f
Add Spearman unit with custom renderer and shaders
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4 months ago |
copilot-swe-agent[bot]
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bf6034eb54
Add Knight troop type with melee combat specialization
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4 months ago |
djeada
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12b6f21791
introduce clang format and run it on all the files
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4 months ago |
djeada
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07ece1399e
Feature: add Barracks unit, registry, and HUD production panel; can recruit Archers near selected Barracks; spawn starter Barracks
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4 months ago |
djeada
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6018676930
improve unit selection and coordination
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4 months ago |