Commit History

Author SHA1 Message Date
  djeada bfa7b41117 apply format 5 days ago
  copilot-swe-agent[bot] 2d218a984e Convert additional camelCase methods to snake_case across render module 5 days ago
  copilot-swe-agent[bot] 0123998c87 Convert additional render module methods to snake_case 5 days ago
  copilot-swe-agent[bot] 3776d467c4 Convert geom/transforms methods and variables to snake_case 5 days ago
  copilot-swe-agent[bot] 8e1eef901b Convert Entity methods and remaining structs to snake_case 1 week ago
  djeada 8d79bbd2da Fix bow position and carthage shaders 1 week ago
  djeada 4bd1e66db8 apply format 1 month ago
  copilot-swe-agent[bot] fea043785c Convert all struct fields to snake_case naming convention 1 month ago
  copilot-swe-agent[bot] dec9b96660 Extract humanoid rendering foundations: types, constants, and animation logic 1 month ago
  Adam Djellouli 3270b1503e temp 1 month ago
  Adam Djellouli 4a0c514165 refactor: knight to swordsman, mounted to horse (global replace and rename) 1 month ago
  djeada c93bf025f3 introduce nation based renderers 1 month ago
  copilot-swe-agent[bot] 98c6ea1a67 Replace magic numbers with named constants in render/ directory 1 month ago
  copilot-swe-agent[bot] 2d3c58b2ca Use PascalCase for namespace names 1 month ago
  copilot-swe-agent[bot] f77615c2dc Convert all added constants and functions to snake_case 1 month ago
  copilot-swe-agent[bot] 3fc2e8e277 Improve constant naming with descriptive names 1 month ago
  copilot-swe-agent[bot] 7ed558e972 Add golden ratio hash constant and update usages 1 month ago
  copilot-swe-agent[bot] 624731bb4e Refactor magic numbers in render/ directory 1 month ago
  djeada df7163b3b3 clang tidy fixes 1 month ago
  djeada 3f2f0c5c93 fix selection ring for cavalery 1 month ago
  djeada 30bdf1a7ee apply format 1 month ago
  djeada db4afea64e cleanup render utils 1 month ago
  copilot-swe-agent[bot] 2a85f40868 Add selection ring size configuration to TroopConfig and update renderers 2 months ago
  copilot-swe-agent[bot] 13739a77aa Fix ground offset for selection rings and flags 2 months ago
  djeada 721220eb35 fix couple cpu inefficiencies and add biome to rendering 2 months ago
  djeada 25a027631b improve HUD functionalities and UI 2 months ago
  djeada 12b6f21791 introduce clang format and run it on all the files 2 months ago
  djeada dc48c527f2 Render: refactor to Backend + DrawQueue; rename renderer -> scene_renderer; add GroundRenderer module and integrate into load/render; update build files and entity renderers 2 months ago
  djeada bfde977dd1 group low-level state (runtime, viewport, level, hover) and adjust Q_PROPERTIES; route call sites to grouped structs 2 months ago