Copilot
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0ebd5c515b
Normalize render/ naming to snake_case (#840)
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1 month ago |
djeada
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bfa7b41117
apply format
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2 months ago |
copilot-swe-agent[bot]
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0123998c87
Convert additional render module methods to snake_case
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2 months ago |
copilot-swe-agent[bot]
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3776d467c4
Convert geom/transforms methods and variables to snake_case
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2 months ago |
djeada
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333f7cad92
apply format
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2 months ago |
djeada
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8d79bbd2da
Fix bow position and carthage shaders
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2 months ago |
djeada
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55bc6dc9c1
Add GPU-based shadow shaders and integrate into humanoid renderer
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3 months ago |
copilot-swe-agent[bot]
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6243b14855
Rename materialId to material_id to follow snake_case convention
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3 months ago |
copilot-swe-agent[bot]
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698909183b
Add materialId support to weapons, shields, and saddle renderers
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3 months ago |
Adam Djellouli
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8ed5461a16
Merge pull request #443 from djeada/copilot/create-humanoid-rendering-foundation
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3 months ago |
djeada
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fa903b5e31
improve archer rendering]
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3 months ago |
copilot-swe-agent[bot]
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fea043785c
Convert all struct fields to snake_case naming convention
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3 months ago |
djeada
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e9dde89c89
apply format
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3 months ago |
copilot-swe-agent[bot]
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0931fd37d9
Add nation-specific bows and migrate Kingdom and Roman archers to equipment registry
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3 months ago |
copilot-swe-agent[bot]
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30b1dbfbaa
Fix nock position logic and add comments for dynamic_cast usage
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3 months ago |
copilot-swe-agent[bot]
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b9831140b9
Update Carthage archer to use equipment registry for bow and quiver
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3 months ago |
copilot-swe-agent[bot]
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9c72849c20
Create bow and quiver equipment renderers with registry
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3 months ago |