Commit History

Author SHA1 Message Date
  Copilot 0ebd5c515b Normalize render/ naming to snake_case (#840) 1 month ago
  djeada bfa7b41117 apply format 2 months ago
  copilot-swe-agent[bot] 0123998c87 Convert additional render module methods to snake_case 2 months ago
  copilot-swe-agent[bot] 3776d467c4 Convert geom/transforms methods and variables to snake_case 2 months ago
  djeada 333f7cad92 apply format 2 months ago
  djeada 8d79bbd2da Fix bow position and carthage shaders 2 months ago
  djeada 55bc6dc9c1 Add GPU-based shadow shaders and integrate into humanoid renderer 3 months ago
  copilot-swe-agent[bot] 6243b14855 Rename materialId to material_id to follow snake_case convention 3 months ago
  copilot-swe-agent[bot] 698909183b Add materialId support to weapons, shields, and saddle renderers 3 months ago
  Adam Djellouli 8ed5461a16 Merge pull request #443 from djeada/copilot/create-humanoid-rendering-foundation 3 months ago
  djeada fa903b5e31 improve archer rendering] 3 months ago
  copilot-swe-agent[bot] fea043785c Convert all struct fields to snake_case naming convention 3 months ago
  djeada e9dde89c89 apply format 3 months ago
  copilot-swe-agent[bot] 0931fd37d9 Add nation-specific bows and migrate Kingdom and Roman archers to equipment registry 3 months ago
  copilot-swe-agent[bot] 30b1dbfbaa Fix nock position logic and add comments for dynamic_cast usage 3 months ago
  copilot-swe-agent[bot] b9831140b9 Update Carthage archer to use equipment registry for bow and quiver 3 months ago
  copilot-swe-agent[bot] 9c72849c20 Create bow and quiver equipment renderers with registry 3 months ago