Commit History

Author SHA1 Message Date
  djeada a6ad9a0154 fix compilation error: 2 months ago
  copilot-swe-agent[bot] a3b36c1898 Modernize mesh factory functions to return std::unique_ptr instead of raw pointers 2 months ago
  djeada bfa7b41117 apply format 2 months ago
  copilot-swe-agent[bot] 2d218a984e Convert additional camelCase methods to snake_case across render module 2 months ago
  copilot-swe-agent[bot] 0123998c87 Convert additional render module methods to snake_case 2 months ago
  copilot-swe-agent[bot] 3776d467c4 Convert geom/transforms methods and variables to snake_case 2 months ago
  djeada 55bc6dc9c1 Add GPU-based shadow shaders and integrate into humanoid renderer 3 months ago
  copilot-swe-agent[bot] c24bb631d9 Fix camelCase variables to snake_case in modified equipment files 3 months ago
  copilot-swe-agent[bot] 698909183b Add materialId support to weapons, shields, and saddle renderers 3 months ago
  djeada d9b927d631 Add healer to base troops configuration 3 months ago
  copilot-swe-agent[bot] fea043785c Convert all struct fields to snake_case naming convention 3 months ago
  djeada 160ae7209c Fix rider proportions for horse_swordsman units across all nations 3 months ago
  copilot-swe-agent[bot] 3ee6ec016e Fix shield shapes: Roman rectangular, Carthage dome with boss 3 months ago
  copilot-swe-agent[bot] a70de9f068 Create nation-specific shield equipment renderers and update unit renderers 3 months ago