djeada
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a6ad9a0154
fix compilation error:
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2 months ago |
copilot-swe-agent[bot]
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a3b36c1898
Modernize mesh factory functions to return std::unique_ptr instead of raw pointers
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2 months ago |
djeada
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bfa7b41117
apply format
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2 months ago |
copilot-swe-agent[bot]
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2d218a984e
Convert additional camelCase methods to snake_case across render module
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2 months ago |
copilot-swe-agent[bot]
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0123998c87
Convert additional render module methods to snake_case
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2 months ago |
copilot-swe-agent[bot]
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3776d467c4
Convert geom/transforms methods and variables to snake_case
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2 months ago |
djeada
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55bc6dc9c1
Add GPU-based shadow shaders and integrate into humanoid renderer
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3 months ago |
copilot-swe-agent[bot]
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c24bb631d9
Fix camelCase variables to snake_case in modified equipment files
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3 months ago |
copilot-swe-agent[bot]
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698909183b
Add materialId support to weapons, shields, and saddle renderers
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3 months ago |
djeada
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d9b927d631
Add healer to base troops configuration
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3 months ago |
copilot-swe-agent[bot]
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fea043785c
Convert all struct fields to snake_case naming convention
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3 months ago |
djeada
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160ae7209c
Fix rider proportions for horse_swordsman units across all nations
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3 months ago |
copilot-swe-agent[bot]
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3ee6ec016e
Fix shield shapes: Roman rectangular, Carthage dome with boss
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3 months ago |
copilot-swe-agent[bot]
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a70de9f068
Create nation-specific shield equipment renderers and update unit renderers
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3 months ago |