Commit History

Author SHA1 Message Date
  djeada bfa7b41117 apply format 2 months ago
  copilot-swe-agent[bot] 0123998c87 Convert additional render module methods to snake_case 2 months ago
  copilot-swe-agent[bot] 3776d467c4 Convert geom/transforms methods and variables to snake_case 2 months ago
  djeada a126e67c7d Improved healers, catapults and ballista 2 months ago
  djeada 55bc6dc9c1 Add GPU-based shadow shaders and integrate into humanoid renderer 3 months ago
  copilot-swe-agent[bot] 6243b14855 Rename materialId to material_id to follow snake_case convention 3 months ago
  copilot-swe-agent[bot] 698909183b Add materialId support to weapons, shields, and saddle renderers 3 months ago
  copilot-swe-agent[bot] fea043785c Convert all struct fields to snake_case naming convention 3 months ago
  djeada 2cc88d4bf3 apply format 3 months ago
  copilot-swe-agent[bot] adfe0d39b6 Add dedicated weapon and shield renderer modules 3 months ago